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Non-colliding AEmitter http://45.55.195.193/viewtopic.php?f=1&t=19869 |
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Author: | Major [ Wed Oct 06, 2010 3:39 am ] |
Post subject: | Non-colliding AEmitter |
Code: AddAmmo = AEmitter InstanceName = EB-1 HE particle LifeTime = 1000 Mass = 0.05 Sharpness = 0 HitsMOs = 1 GetsHitByMOs = 1 AirResistance = 0 GlobalAccScalar = 0 SpriteFile = ContentFile FilePath = The Red Legion.rte/Devices/Sprites/EB-1 Round.bmp FrameCount = 1 SpriteOffset = Vector X = 0 Y = 0 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Wet Concrete Resolution = 2 Depth = 1 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AngularVel = 0 ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/RedTiny.bmp EffectStartStrength = 1 EffectStartTime = 0 EffectStopTime = 1000 EffectAlwaysShows = 1 AddEmission = Emission EmittedParticle = MOPixel CopyOf = EB-1 HE Glow Particle ParticlesPerMinute = 10000 StartTimeMS = 0 StopTimeMS = 1000 BurstSize = 1 Spread = 10 MaxVelocity = 0 MinVelocity = 0 PushesEmitter = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 0 GibSound = Sound AddSample = ContentFile Path = Base.rte/Sounds/Explode2.wav GibImpulseLimit = 1 AddGib = Gib GibParticle = MOPixel CopyOf = EB-1 HE Glow Particle Count = 60 MinVelocity = 10 MaxVelocity = 40 AddGib = Gib GibParticle = AEmitter CopyOf = EB-1 HE Explosion Glow Particle Count = 1 MinVelocity = 0 MaxVelocity = 0 This thing absolutely refuses to collide with anything but the ground and MOPixels. Can someone help me? |
Author: | findude [ Wed Oct 06, 2010 9:14 am ] |
Post subject: | Re: Non-colliding AEmitter |
You have no offsets on the sprite. What dimensions is the projectile sprite? If that isn't the issue, try copying the atomgroup settings from some vanilla projectile. |
Author: | Major [ Wed Oct 06, 2010 8:37 pm ] |
Post subject: | Re: Non-colliding AEmitter |
The sprite is three pixels across and down. I think I'm just gonna edit the RPG projectile 'cause this ain't workin'. |
Author: | findude [ Wed Oct 06, 2010 11:30 pm ] |
Post subject: | Re: Non-colliding AEmitter |
see if the proper spriteoffset of x = -1 y = -1 helps. |
Author: | Major [ Thu Oct 07, 2010 12:17 am ] |
Post subject: | Re: Non-colliding AEmitter |
Oh I fixed it, but thanks anyway. |
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