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Go-to programs for Modding?
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Author:  alphagamer774 [ Tue Oct 05, 2010 12:34 am ]
Post subject:  Go-to programs for Modding?

Title says it all, What do you use for sprites, text editing? How do you do sound? etc.

Author:  CaveCricket48 [ Tue Oct 05, 2010 12:36 am ]
Post subject:  Re: Go-to programs for Modding?

Sprites: MSPaint
Coding + Scripting: Notepad

For sounds, I usually use sounds from valve games modified using WavePad.

Nothin' really fancy.

Author:  TheLastBanana [ Tue Oct 05, 2010 12:44 am ]
Post subject:  Re: Go-to programs for Modding?

Paint Shop Pro 7 for sprites, Notepad++ for scripting, regular Notepad for INI and FreeSound.org and Audacity for sound.

Author:  CrazyMLC [ Tue Oct 05, 2010 1:00 am ]
Post subject:  Re: Go-to programs for Modding?

Notepad, MSPaint, and Audacity.

Author:  Lizardheim [ Tue Oct 05, 2010 1:14 am ]
Post subject:  Re: Go-to programs for Modding?

Graphicsgale for spriting, Audacity for sound and Notepad ++ for coding.

Author:  Duh102 [ Tue Oct 05, 2010 1:45 am ]
Post subject:  Re: Go-to programs for Modding?

Gimp for what little spriting I did, Notepad or Textpad for ini/lua, and Audacity for sounds.

Author:  Contrary [ Tue Oct 05, 2010 1:54 am ]
Post subject:  Re: Go-to programs for Modding?

MSPaint if you're a real man and don't need layers and transparency and cowardly ♥♥♥♥ like that.

Author:  alphagamer774 [ Tue Oct 05, 2010 2:04 am ]
Post subject:  Re: Go-to programs for Modding?

Well, the "cowardly ♥♥♥♥" tends to look a helluva lot better.

Author:  LowestFormOfWit [ Tue Oct 05, 2010 2:46 am ]
Post subject:  Re: Go-to programs for Modding?

I only sprite with MS Paint, and I am content with the look of what I've done for the most part.

Actually I lied. I used GIMP once to create a transparent glass effect for a very small part of the Dummy Factory.

But yeah MS Paint all the way.

Author:  Grif [ Tue Oct 05, 2010 4:08 am ]
Post subject:  Re: Go-to programs for Modding?

I am a diehard convert to notepad++ and I don't sprite

so basically just the one thing, then

Author:  zalo [ Tue Oct 05, 2010 4:35 am ]
Post subject:  Re: Go-to programs for Modding?

Notepad and Paint. I can pretty much see the colors of the
code superimposed onto my vision without Notepad++ by now
('course, I never used Notepad++ in the first place).

Also, I use it for Lua too.

Author:  YHTFLKC [ Tue Oct 05, 2010 4:45 am ]
Post subject:  Re: Go-to programs for Modding?

You can get colors to color code your code? I haven't done this until recently, when I started Python...

Paint, Notepad, and base.rte for sounds.

Author:  Grif [ Tue Oct 05, 2010 5:13 am ]
Post subject:  Re: Go-to programs for Modding?

n++'s syntax highlighting for lua is incredibly useful without being obtrusive in any way

Author:  Geti [ Tue Oct 05, 2010 7:01 am ]
Post subject:  Re: Go-to programs for Modding?

Geany has actually converted me as far as Text Editors go, but assuming you're on windows and don't know what building something from source entails, notepad++ is awesome. They're kinda the same anyway though, Geany's just got more IDE-like stuff.

Syntax highlighting is cool and handy and fancy and whatnot, but the only thing handier is a good auto-indent. That was the reason I stopped using boring vanilla windows notepad: it sucked in general and sucked even more when you're in 8 indents deep and have to tab out those spaces EVERY FREAKING LINE RETURN D:<

GIMP is cool if you like lots of tools for nomoney and good indexing tools, photoshop is better if you do any sort of art and want to try the whole shrink down a good looking large picture to a small picture and clean up shindig imho. That's probably just cause I prefer PS's UI a lot more though. I use GIMP's for pixelling for prelude but that's only cause my laptop doesn't have the grunt for modern photoshop.

Audacity is the best thing you'll be able to get your hands on for audio editing. Soundbooth is cool if you can get it, but Audacity is free and there's a million plugins around for it.

Author:  Petethegoat [ Tue Oct 05, 2010 7:20 am ]
Post subject:  Re: Go-to programs for Modding?

As pretty much everyone has said, Notepad++ for ini and Lua.

I tend to use photoshop for the few vaguely spriting related tasks I actually do, which is mostly bunker modules and recolours.
When I was making the dirt modules automation was godly, it saved me ridiculous amounts of time.

Petethegoat on sounds wrote:
http://www.findsounds.com
http://www.freesound.org

http://www.drpetter.se/project_sfxr.html
sfxr is very good for certain types of sounds, and it can do a lot of different effects by just playing with the sliders.

http://audacity.sourceforge.net
Audacity is my sound editing program of choice, it is very powerful, but also quite simple to use. Just taking random sounds from the internet and speeding them up, or making them deeper can make some surprisingly fitting sounds very quickly.

If you have a microphone, then you can use Audacity to record your own sounds. Just sounds made with your mouth or by blowing into the mic can often sound very convincing, especially with some tweaking afterwards.

Also, you can extract sounds from other games very easily; a lot of the mods here use Half-Life 2 sounds, for example.

To elaborate on using sounds from Half-Life 2, you need to extract them from the GCFs with GCFScape, or something similar.

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