Author |
Message |
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
|
Go-to programs for Modding?
Title says it all, What do you use for sprites, text editing? How do you do sound? etc.
|
Tue Oct 05, 2010 12:34 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Go-to programs for Modding?
Sprites: MSPaint Coding + Scripting: Notepad
For sounds, I usually use sounds from valve games modified using WavePad.
Nothin' really fancy.
|
Tue Oct 05, 2010 12:36 am |
|
|
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
Re: Go-to programs for Modding?
Paint Shop Pro 7 for sprites, Notepad++ for scripting, regular Notepad for INI and FreeSound.org and Audacity for sound.
|
Tue Oct 05, 2010 12:44 am |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: Go-to programs for Modding?
Notepad, MSPaint, and Audacity.
|
Tue Oct 05, 2010 1:00 am |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Go-to programs for Modding?
Graphicsgale for spriting, Audacity for sound and Notepad ++ for coding.
|
Tue Oct 05, 2010 1:14 am |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: Go-to programs for Modding?
Gimp for what little spriting I did, Notepad or Textpad for ini/lua, and Audacity for sounds.
|
Tue Oct 05, 2010 1:45 am |
|
|
Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
|
Re: Go-to programs for Modding?
MSPaint if you're a real man and don't need layers and transparency and cowardly ♥♥♥♥ like that.
|
Tue Oct 05, 2010 1:54 am |
|
|
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
|
Re: Go-to programs for Modding?
Well, the "cowardly ♥♥♥♥" tends to look a helluva lot better.
|
Tue Oct 05, 2010 2:04 am |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Go-to programs for Modding?
I only sprite with MS Paint, and I am content with the look of what I've done for the most part.
Actually I lied. I used GIMP once to create a transparent glass effect for a very small part of the Dummy Factory.
But yeah MS Paint all the way.
|
Tue Oct 05, 2010 2:46 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Go-to programs for Modding?
I am a diehard convert to notepad++ and I don't sprite
so basically just the one thing, then
|
Tue Oct 05, 2010 4:08 am |
|
|
zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
|
Re: Go-to programs for Modding?
Notepad and Paint. I can pretty much see the colors of the code superimposed onto my vision without Notepad++ by now ('course, I never used Notepad++ in the first place).
Also, I use it for Lua too.
|
Tue Oct 05, 2010 4:35 am |
|
|
YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
|
Re: Go-to programs for Modding?
You can get colors to color code your code? I haven't done this until recently, when I started Python...
Paint, Notepad, and base.rte for sounds.
|
Tue Oct 05, 2010 4:45 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Go-to programs for Modding?
n++'s syntax highlighting for lua is incredibly useful without being obtrusive in any way
|
Tue Oct 05, 2010 5:13 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Go-to programs for Modding?
Geany has actually converted me as far as Text Editors go, but assuming you're on windows and don't know what building something from source entails, notepad++ is awesome. They're kinda the same anyway though, Geany's just got more IDE-like stuff.
Syntax highlighting is cool and handy and fancy and whatnot, but the only thing handier is a good auto-indent. That was the reason I stopped using boring vanilla windows notepad: it sucked in general and sucked even more when you're in 8 indents deep and have to tab out those spaces EVERY FREAKING LINE RETURN D:<
GIMP is cool if you like lots of tools for nomoney and good indexing tools, photoshop is better if you do any sort of art and want to try the whole shrink down a good looking large picture to a small picture and clean up shindig imho. That's probably just cause I prefer PS's UI a lot more though. I use GIMP's for pixelling for prelude but that's only cause my laptop doesn't have the grunt for modern photoshop.
Audacity is the best thing you'll be able to get your hands on for audio editing. Soundbooth is cool if you can get it, but Audacity is free and there's a million plugins around for it.
|
Tue Oct 05, 2010 7:01 am |
|
|
Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
|
Re: Go-to programs for Modding?
As pretty much everyone has said, Notepad++ for ini and Lua. I tend to use photoshop for the few vaguely spriting related tasks I actually do, which is mostly bunker modules and recolours. When I was making the dirt modules automation was godly, it saved me ridiculous amounts of time. Petethegoat on sounds wrote: http://www.findsounds.com http://www.freesound.org http://www.drpetter.se/project_sfxr.htmlsfxr is very good for certain types of sounds, and it can do a lot of different effects by just playing with the sliders. http://audacity.sourceforge.netAudacity is my sound editing program of choice, it is very powerful, but also quite simple to use. Just taking random sounds from the internet and speeding them up, or making them deeper can make some surprisingly fitting sounds very quickly. If you have a microphone, then you can use Audacity to record your own sounds. Just sounds made with your mouth or by blowing into the mic can often sound very convincing, especially with some tweaking afterwards. Also, you can extract sounds from other games very easily; a lot of the mods here use Half-Life 2 sounds, for example. To elaborate on using sounds from Half-Life 2, you need to extract them from the GCFs with GCFScape, or something similar.
|
Tue Oct 05, 2010 7:20 am |
|
|
|