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team 1 ignore team 0 doors.
http://45.55.195.193/viewtopic.php?f=1&t=19811
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Author:  dutchsmoker [ Sun Sep 26, 2010 11:25 am ]
Post subject:  team 1 ignore team 0 doors.

right now the enemy ai shoots my doors . first of all the motors if they can get a clean shot.
but is there any way they ignore the doors completly?
its concerning something. the Crushing Door of Doom , that for it to work the enemy actor has to got no clue when they walking towards and under my door .
Ini based would be sweet though i think i would need lua for this .
any help would be greatly apriciated.

Author:  411570N3 [ Sun Sep 26, 2010 11:41 am ]
Post subject:  Re: team 1 ignore team 0 doors.

It is certainly possible using pure .ini.

Author:  dutchsmoker [ Sun Sep 26, 2010 11:49 am ]
Post subject:  Re: team 1 ignore team 0 doors.

it would be nice if you could collaborate on that .
like you know a instance were it has been used or know what to change?

no info concerning ignoring doors on the temp wiki

i dont think setting the doors team to -1 will make them ignore it right. while if i change it to there own team the door would crush me instead of them. that does not sound right.

Author:  411570N3 [ Sun Sep 26, 2010 12:04 pm ]
Post subject:  Re: team 1 ignore team 0 doors.

Here.

Author:  Sims_Doc [ Sun Sep 26, 2010 12:12 pm ]
Post subject:  Re: team 1 ignore team 0 doors.

i have a small question of sorts , why would you want them not to shoot your doors?

Author:  dutchsmoker [ Sun Sep 26, 2010 12:14 pm ]
Post subject:  Re: team 1 ignore team 0 doors.

no download link anymore .
i thought of a workaround though
setting the door to team 1 , and the closed position is actually the open stance. on screen
when actor is under the door,it will open for them , and thus on screen closing and them getting crushed by there own "team" door :P ironic

well , its for a trapdoor , with a small sensor so it will trigger the close action when the actor is under it , with a fast closing motion.

doesnt it seem obvious what would happen otherwise ..
the enemies try to shoot the motors of the trapdoor. and after they empty a clip they move untill reloaded , cycle continues

Author:  411570N3 [ Sun Sep 26, 2010 12:51 pm ]
Post subject:  Re: team 1 ignore team 0 doors.

It is in the BMCP, inside SK-PRR.rte.

Author:  dutchsmoker [ Sun Sep 26, 2010 1:10 pm ]
Post subject:  Re: team 1 ignore team 0 doors.

thanks

Author:  411570N3 [ Sun Sep 26, 2010 1:16 pm ]
Post subject:  Re: team 1 ignore team 0 doors.

Not a problem. Arrow and Spear may also prove helpful to you. Possibly Gauntlet as well. Also try Maxim Corp's laser doors.

Author:  dutchsmoker [ Sun Sep 26, 2010 2:41 pm ]
Post subject:  Re: team 1 ignore team 0 doors.

still can't really figure out how he made it like that , i see he change characterheight to 40 , gibimpulse -1 , as woundlimit -1.
and he has no motor.

Author:  Destroyer19 [ Fri Oct 01, 2010 2:01 am ]
Post subject:  Re: team 1 ignore team 0 doors.

CaveCricket said to change GetHItByMOs to 0.
It appears to work.

Author:  411570N3 [ Fri Oct 01, 2010 6:55 am ]
Post subject:  Re: team 1 ignore team 0 doors.

Yeah if they don't have an MOID they can't be targeted. And that setting stops the collisions by not giving it one, if I remember correctly.

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