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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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Which helmet looks better?
As you may or may not know, Probably not, I have a mod in the minor mod dump thats related to halo. Since i love playing Halo 3 so much i wanted to make a CQB helmet for the soldier and so i wanted to know which one you people think looks the best for a CQB helmet. If you dont play halo a CQB halo helmet looks like this . Simply answer A, B, C, or D. A B C D I made B then C then D then A. So? If you think they all suck just say so or you could sprite one for me , This is just gonna be for my own personal use or possibly in minor mod dump. If you made a sprite and i used i would give credits.
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Sun Sep 05, 2010 10:18 am |
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mogge42
Joined: Tue Aug 31, 2010 7:42 pm Posts: 10
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Re: Which helmet looks better?
i love the A one it fits to the pic you uploaded i think you should use that one
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Sun Sep 05, 2010 11:16 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Which helmet looks better?
I'd say A is looking the closest, but add something to the top part of the visor.
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Sun Sep 05, 2010 1:00 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Which helmet looks better?
Listen, you must follow classic procedure if you don't want to end with ass-pain like this. 1. Borders. (Side references like this could help you a lot to imagine borders) 2. Basic colouring. (Very frequently when you get familiar with shading, you do 2 and 3 at same time) 3. Basic shading. 4. Size Adjustements. (that's usefull when you're spriting helmet and you need move some pixels here or there) (not necessary here because I calculated all necessary pixels on begin, experience acts here)5. Border shading. (very important step many times forgotten by noobs, makes the sprite colours fit well) And that's all folks.
Last edited by Naxete on Sun Sep 05, 2010 7:48 pm, edited 1 time in total.
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Sun Sep 05, 2010 2:56 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Which helmet looks better?
E E Looks better. EDIT: Holy crap Naxx! Where the hell did you come from!?!
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Sun Sep 05, 2010 6:03 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Which helmet looks better?
Coops9753 wrote: EDIT: Holy crap Naxx! Where the hell did you come from!?! Unknown regions of sud-europa, called Spain for more advices, feel free to ask.
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Sun Sep 05, 2010 7:47 pm |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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Re: Which helmet looks better?
OMG Thanks Nax. Im so using that one and those tips things. Coops yours is really pro too but nax looks cooler in my eyes.
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Sun Sep 05, 2010 11:58 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Which helmet looks better?
Joesycop wrote: OMG Thanks Nax. Im so using that one and those tips things. Use freely, worry not. Joesycop wrote: Coops yours is really pro too but nax looks cooler in my eyes. I feel sad now I'll invite coops to paella!
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Mon Sep 06, 2010 2:25 am |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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Re: Which helmet looks better?
Actually both of your helmets don't work right. Nax's is too big and better sprited then the best of the body. Also coops is too small and like doesnt look right. I messed around with nax's so it works a bit better. ( Here is what it looks like now ) I dont get this cr*p. My sprites edges like mess up in game.
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Mon Sep 06, 2010 5:25 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Which helmet looks better?
Haha Naxx the only flaw with your is it's too good.
JC you should up your body, not downgrade your head.
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Mon Sep 06, 2010 6:40 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Which helmet looks better?
Oh, I didn't know that painting over your sprite would make it smaller. Edit: HERE. now like it..
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Mon Sep 06, 2010 7:05 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Which helmet looks better?
Agreed with contrary, bigger torsos are difficult to sprite, but makes playable experience very manly. I'll help you out with these one, because sprite torsos requires high imagination and skill. Aceptable result for me I used this picture for torso details reference. And keep one eye to those shoulder references.
Attachments:
cqb.bmp [1.8 KiB]
Not downloaded yet
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Mon Sep 06, 2010 12:40 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Which helmet looks better?
Be subtle when shading naxx, be subtle when shading.
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Mon Sep 06, 2010 12:46 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Which helmet looks better?
Personally, Lizzy, I like Naxx's unique style. I think his shading has gone over the top on occasion, but here it's definitely his usual perfection.
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Mon Sep 06, 2010 10:33 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Which helmet looks better?
Lizard wrote: Be subtle when shading naxx, be subtle when shading. I'm afraid I like aggressive stuff, about shading, about women, about tanks... Contrary wrote: Personally, Lizzy, I like Naxx's unique style. I think his shading has gone over the top on occasion, but here it's definitely his usual perfection. Thanks! I still bowing in front of adasx10, Geti or the old Roon...
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Tue Sep 07, 2010 12:45 am |
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