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Moving floor
http://45.55.195.193/viewtopic.php?f=1&t=19671
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Author:  Awesomeness [ Fri Sep 03, 2010 9:14 pm ]
Post subject:  Moving floor

Completely functioning moving/maybe even rotating floor– Is it possible in CC? It seems I'd need it if I wanted to make a true SMW castle for Sweet Dreams. I've been looking through all the castles but all of them seem to have moving floor.

Author:  CaveCricket48 [ Fri Sep 03, 2010 9:20 pm ]
Post subject:  Re: Moving floor

There's no easy way. I thought of several ways you could do it with Lua, but I'm not sure how well they'll work, if at all.

Author:  Awesomeness [ Sat Sep 04, 2010 1:02 am ]
Post subject:  Re: Moving floor

While I'm at it, let me mention that I have lava in Sweet Dreams that I want to gib every MO that touches it. That way, instead of actors dying when they dip their legs in, they simply lose their feet. Though I know how to loop through actors, what is the name of the list which has all of the MOs?

(Also, which castle do you think would be the most fun yet still remotely possible with Lua? I aim to make their experience as close as possible to the real castle. You can see the castles plus their bosses by searching walkthroughs on youtube for Iggy, Morton, Lemmy, Ludwig, Roy, Wendy, and Larry. For example, search 'Iggy's castle walkthrough'.)

Author:  Geti [ Sat Sep 04, 2010 1:12 am ]
Post subject:  Re: Moving floor

You can stand on doors without splattering everywhere, though you'll have to walk along with the door while it's moving and not try to lie down on it. Noone relies on .ini for simple things anymore. Zalo made a map where you got chased by a huge door, that was cool.

Author:  maart3n [ Sat Sep 04, 2010 3:31 pm ]
Post subject:  Re: Moving floor

Geti wrote:
You can stand on doors without splattering everywhere, though you'll have to walk along with the door while it's moving and not try to lie down on it. Noone relies on .ini for simple things anymore. Zalo made a map where you got chased by a huge door, that was cool.

That's because doors create invisible terrain around them right?

Author:  411570N3 [ Sat Sep 04, 2010 4:07 pm ]
Post subject:  Re: Moving floor

When stationary, yes.

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