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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Moving floor
Completely functioning moving/maybe even rotating floor– Is it possible in CC? It seems I'd need it if I wanted to make a true SMW castle for Sweet Dreams. I've been looking through all the castles but all of them seem to have moving floor.
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Fri Sep 03, 2010 9:14 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Moving floor
There's no easy way. I thought of several ways you could do it with Lua, but I'm not sure how well they'll work, if at all.
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Fri Sep 03, 2010 9:20 pm |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Re: Moving floor
While I'm at it, let me mention that I have lava in Sweet Dreams that I want to gib every MO that touches it. That way, instead of actors dying when they dip their legs in, they simply lose their feet. Though I know how to loop through actors, what is the name of the list which has all of the MOs?
(Also, which castle do you think would be the most fun yet still remotely possible with Lua? I aim to make their experience as close as possible to the real castle. You can see the castles plus their bosses by searching walkthroughs on youtube for Iggy, Morton, Lemmy, Ludwig, Roy, Wendy, and Larry. For example, search 'Iggy's castle walkthrough'.)
Last edited by Awesomeness on Sat Sep 04, 2010 1:25 am, edited 1 time in total.
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Sat Sep 04, 2010 1:02 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Moving floor
You can stand on doors without splattering everywhere, though you'll have to walk along with the door while it's moving and not try to lie down on it. Noone relies on .ini for simple things anymore. Zalo made a map where you got chased by a huge door, that was cool.
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Sat Sep 04, 2010 1:12 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Moving floor
Geti wrote: You can stand on doors without splattering everywhere, though you'll have to walk along with the door while it's moving and not try to lie down on it. Noone relies on .ini for simple things anymore. Zalo made a map where you got chased by a huge door, that was cool. That's because doors create invisible terrain around them right?
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Sat Sep 04, 2010 3:31 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Moving floor
When stationary, yes.
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Sat Sep 04, 2010 4:07 pm |
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