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Error in ini at line 62 http://45.55.195.193/viewtopic.php?f=1&t=19622 |
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Author: | Joesycop [ Fri Aug 27, 2010 7:15 am ] | ||
Post subject: | Error in ini at line 62 | ||
Its saying there is an error at line 61 or 62. I go to that and its where it says copy of Energy Glow Spark2 and so i searched the AALO.rte file for that word "Energy" and found nothing. So i searched my whole CC file for that and found nothing. Whats going wrong? How can i fix it? (I'm just making this so i can have the red AAL Pilot and the green halo like version i resprited)
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Author: | Joesycop [ Fri Aug 27, 2010 7:41 pm ] |
Post subject: | Re: Error in ini at line 62 |
So can no one help me? |
Author: | Contrary [ Fri Aug 27, 2010 8:02 pm ] |
Post subject: | Re: Error in ini at line 62 |
You didn't even wait half an hour, man. Chill. edit: wait am pm yeah whoops. |
Author: | Azukki [ Fri Aug 27, 2010 8:08 pm ] |
Post subject: | Re: Error in ini at line 62 |
Ironic ninja is ironic. am pm my bad still, the bump wasn't really merited even with 12 hours. Anyways, you're copying something that doesn't exist. You've got to define "Energy Glow Spark2" before you can make something be a copy of it. And it also must be defined and loaded into the game before it can be copied. And, IIRC, it must be loaded in the same .rte, or in a vanilla .rte [IE: not another mod (EG: AAL.rte)] |
Author: | Joesycop [ Fri Aug 27, 2010 8:16 pm ] |
Post subject: | Re: Error in ini at line 62 |
I have had this posted for a whole day. I took the ini from AAL and it works in the AAL folder so why not in mine? I dont know how to define. |
Author: | CrazyMLC [ Fri Aug 27, 2010 8:18 pm ] |
Post subject: | Re: Error in ini at line 62 |
Uh, guys, seriously? I think he waited longer than a half an hour... EDIT: Two ninjas in the same thread, so close to one another... Also I think AALO.rte is loading before AAL.rte, meaning your "Energy Glow Spark2" hadn't been defined yet. |
Author: | Azukki [ Fri Aug 27, 2010 8:38 pm ] |
Post subject: | Re: Error in ini at line 62 |
I think your issue is that you're trying to copy something from AAL.rte, which is an independent data module. You can't do that in .ini, regardless of the loading order of the modules. Mods can only copy stuff that has been previously defined, either within themselves, or within vanilla .rtes, such as Base.rte and Coalition.rte. http://devlog.datarealms.com/cortex-command/182/ So, you'll need to copy everything that the thing you copied depends on, from aal.rte. |
Author: | Joesycop [ Fri Aug 27, 2010 8:56 pm ] |
Post subject: | Re: Error in ini at line 62 |
Could someone do it for me? I have no idea what anyone is saying. |
Author: | CrazyMLC [ Fri Aug 27, 2010 9:12 pm ] |
Post subject: | Re: Error in ini at line 62 |
Azukki, I just tested it, and you're 100% right. Joesycop, basically the code in your mod is asking for an Ice Cream Sundae, and Cortex Command is going "Ice Cream Sundae? What's that?" Before you can ask for an Ice Cream Sundae, you need to give Cortex Command the recipe. It turns out the .ini you copied over didn't have the recipe for one of the objects the actor needs, and Cortex Command is unable to find the recipe from the original mod. You just have to copy over .ini files until Cortex Command has the recipe it needs. |
Author: | salt_1219 [ Fri Aug 27, 2010 9:36 pm ] |
Post subject: | Re: Error in ini at line 62 |
If you still have trouble after doing what CrazyMLC said then load your file and I'll fix it as soon as I can. What you need is to either add Includefile = someotherfile.Rte/importantrecipe.ini (example only) or add the recipe itself .... ScreenEffect = something PresetName = blue spark... (also just a example) |
Author: | Joesycop [ Fri Aug 27, 2010 11:20 pm ] |
Post subject: | Re: Error in ini at line 62 |
Found it and everything else i needed. Got it working and such. |
Author: | salt_1219 [ Sat Aug 28, 2010 3:18 am ] |
Post subject: | Re: Error in ini at line 62 |
congrats Joesycop And now you know what to do if it ever happens again. Oh here's a problem I've ran into that might help you in the future. I was adding a character to a ship... AddInventory = AHuman CopyOf = Dreadnaught So I got an error at line like 600 or so saying could not match blah blah blah, the problem was not that the dreadnaught hadn't been defined it was that I called it a AHuman and not a ACrab. Simple mistake but it took me a bit to figure out what I did wrong. |
Author: | dragonxp [ Sat Aug 28, 2010 5:45 am ] |
Post subject: | Re: Error in ini at line 62 |
Does using CopyOf = AAL/[Item here] Work? Just asking because otherwise i don;t know why we even bother with the [.rtename]/[definable] |
Author: | 411570N3 [ Sat Aug 28, 2010 7:28 am ] |
Post subject: | Re: Error in ini at line 62 |
It's to specify a specific item from a datamodule. So if you put in sniper rifle wanting the coalition sniper rifle it would instead give you the dummy sniper rifle. To refer to the coalition sniper rifle you would put Coalition.rte/ in front. |
Author: | dragonxp [ Sat Aug 28, 2010 8:21 am ] |
Post subject: | Re: Error in ini at line 62 |
411570N3 wrote: It's to specify a specific item from a datamodule. So if you put in sniper rifle wanting the coalition sniper rifle it would instead give you the dummy sniper rifle. To refer to the coalition sniper rifle you would put Coalition.rte/ in front. I can see that but, if you put just the presetname it still refers to that definable. Also, an easy way is to use IncludeFile = [blah] to include a specific effects.ini or something. |
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