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Javelin Rocket
http://45.55.195.193/viewtopic.php?f=1&t=19490
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Author:  Koolaidperson [ Thu Aug 12, 2010 4:55 am ]
Post subject:  Javelin Rocket

I'm working on a Javelin type rocket launcher. Firing the rocket is a 3 step process...

1. Rocket leaves the barrel
2. 1/4 of a second later the rocket flies 200 pixels vertically into the air.
3. The rocket locks onto a target within a 1000 pixel radius, and begins it's decent =)

I have steps 1 & 3 covered, how would I go about doing step 2?

Thanks in advance!

Author:  Coops [ Thu Aug 12, 2010 6:43 am ]
Post subject:  Re: Javelin Rocket

1: Self Explanatory...
2: Attach an Emitter that emits something that pushes the missile upwards then samething to go restore the angle to point forward
3: Use the Lua homing script from the Coalitions homing missile launcher. Maybe a bit buggy and unwanted details might happen.

Or just Lua for it all..

Author:  [Insert Name Here] [ Thu Aug 12, 2010 11:07 am ]
Post subject:  Re: Javelin Rocket

Yeah, we can probably cannibalize the destroyer's Lua code for the 2nd stage then add in the homing missile's code but for a 1000 pixel radius.

Author:  PhantomAGN [ Thu Aug 12, 2010 7:13 pm ]
Post subject:  Re: Javelin Rocket

Do you want it to target enemies that are near the start point or the peak of the second stage?
It makes sense to me to limit the field of "vision" to 45º from where the actor aims the weapon, and to pick a target even before it fires the missile.

Author:  p3lb0x [ Thu Aug 12, 2010 7:28 pm ]
Post subject:  Re: Javelin Rocket

Or, use pure ini coding like I did.

Image

(Not very accurate)

Author:  Koolaidperson [ Thu Aug 12, 2010 11:07 pm ]
Post subject:  Re: Javelin Rocket

PhantomAGN wrote:
Do you want it to target enemies that are near the start point or the peak of the second stage?
It makes sense to me to limit the field of "vision" to 45º from where the actor aims the weapon, and to pick a target even before it fires the missile.


After it's at the end of the second stage it should search for the nearest target.


At p3lb0x: That looks nice, but it should go up straighter.


Coops9753 wrote:
2: Attach an Emitter that emits something that pushes the missile upwards then samething to go restore the angle to point forward


I have no idea how to do that

Author:  411570N3 [ Fri Aug 13, 2010 7:37 am ]
Post subject:  Re: Javelin Rocket

How are you making the mod otherwise then?

Author:  Koolaidperson [ Fri Aug 13, 2010 4:51 pm ]
Post subject:  Re: Javelin Rocket

411570N3 wrote:
How are you making the mod otherwise then?


I'm using the homing missile launcher's lua script. I need to add a step that makes it fly upward, then I could handle it from there.

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