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AEmitter w/ tracer? http://45.55.195.193/viewtopic.php?f=1&t=19457 |
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Author: | salt_1219 [ Sat Aug 07, 2010 6:39 pm ] |
Post subject: | AEmitter w/ tracer? |
wiki is down as we all know, so can a tracer be added to a AEmitter? The reason I ask is I'm working on a Weapon that uses a AEmitter for it round, but I feel like it should have a tracer. While I'm thinking of it I was toying with the Idea of radioactive shells, in small numbers the do almost no damage but in a confined space after heavy firing they could really drain your health a lot. something like -0.25 health every 5 seconds per shell? hmmmm this could end up being vary laggy, probably not a good idea after all. (thinking in type) anyway I tried adding a tracer to my round and it doesn't work so is there a work around I can use for a AEmitter? -thanks guys |
Author: | CaveCricket48 [ Sat Aug 07, 2010 7:39 pm ] |
Post subject: | Re: AEmitter w/ tracer? |
You could use Lua to create a MOPixel that has a trail and position it over the emitter. There aren't any perfect ini methods I know of. |
Author: | Coops [ Sat Aug 07, 2010 10:14 pm ] |
Post subject: | Re: AEmitter w/ tracer? |
Make it fire both a tracer MOPixel and the AEmitter at the same time? If thats what your looking for... |
Author: | salt_1219 [ Sun Aug 08, 2010 12:05 am ] |
Post subject: | Re: AEmitter w/ tracer? |
OK thanks I think I'll go the ini route and fire a invisible round with a tracer that does no damage. |
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