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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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AEmitter w/ tracer?
wiki is down as we all know, so can a tracer be added to a AEmitter?
The reason I ask is I'm working on a Weapon that uses a AEmitter for it round, but I feel like it should have a tracer.
While I'm thinking of it I was toying with the Idea of radioactive shells, in small numbers the do almost no damage but in a confined space after heavy firing they could really drain your health a lot. something like -0.25 health every 5 seconds per shell? hmmmm this could end up being vary laggy, probably not a good idea after all. (thinking in type)
anyway I tried adding a tracer to my round and it doesn't work so is there a work around I can use for a AEmitter? -thanks guys
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Sat Aug 07, 2010 6:39 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: AEmitter w/ tracer?
You could use Lua to create a MOPixel that has a trail and position it over the emitter. There aren't any perfect ini methods I know of.
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Sat Aug 07, 2010 7:39 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: AEmitter w/ tracer?
Make it fire both a tracer MOPixel and the AEmitter at the same time?
If thats what your looking for...
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Sat Aug 07, 2010 10:14 pm |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: AEmitter w/ tracer?
OK thanks I think I'll go the ini route and fire a invisible round with a tracer that does no damage.
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Sun Aug 08, 2010 12:05 am |
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