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Noob Question - Need help modding actors
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Author:  ShardtheFox [ Thu Aug 05, 2010 2:24 am ]
Post subject:  Noob Question - Need help modding actors

Hi guys! I'm relatively new at modding, but the guides here have been helpful.

So far I've made a few guns, using templates and sprites from base.rte. However, I seem to be entering a whole new world when trying actors. I'm fairly sure i understand how to assign sprites and MOPixals and MOParticles, but I'm lost when it comes to GibImpulseLimit and GibWoundLimit. I think these control the damage a unit takes, but I'm not sure.

If I'm wrong, what do these do, and how would I affect the strength of a solider without simply adjusting the HP.

If anyone has i guide aimed toward modding actor .ini files feel free to post it.

Author:  Coops [ Thu Aug 05, 2010 3:22 am ]
Post subject:  Re: Noob Question - Need help modding actors

We have a great tutorial for actors right here. Courtesy of dragonxp.

GibImpulseLimit: How much of a smack it can take before gibbing. The higher it is, the more of a physical beating it can take.

GibWoundLimit: How many wounds it can take before gibbing. The number that is put in defines how many times it can be shot or hurt before gibbing.

Both of these can be set in almost anything but MOPixels. Now to make an Actor tougher, there are two things other than the two above.

ImpulseDamageThreshold: The same as GibImpulseLimit but instead of gibbing (Unless enough force is used) it will take damage instead.

And the type of wound it has. Wounds are usually AEmitters and in the Emitters code there are two more things...

EmissionDamage: When the emitter emits, the number that is put in tells how much damage it takes.

BurstDamage: Same as EmissionDamage but how much damage is taken when the wound appears.

Best to experiment with the variables and find out what would be necessary, Hope this helps.

Author:  ShardtheFox [ Thu Aug 05, 2010 4:04 am ]
Post subject:  Re: Noob Question - Need help modding actors

Thank you so much! This clears a lot of things up. Guess I better read up on emitters.

If I were to make an actor bleed, is their a default material I could make it emit? I guessing there's a default blood, or for machines some kind of scrap.

Author:  411570N3 [ Thu Aug 05, 2010 7:15 am ]
Post subject:  Re: Noob Question - Need help modding actors

The Base.rte/Effects.ini does indeed have a set of default wound emissions.
The ones you might find immediately useful are as follows: "Drop Blood", "Bone Particle", "Drop Oil" and "Spark Yellow 1".
Poking around Base.rte will find you a variety of already defined effects, wounds, etc. that you can reference to make your life a bit easier until you decide to start making them yourself.

Author:  ShardtheFox [ Thu Aug 05, 2010 11:52 pm ]
Post subject:  Re: Noob Question - Need help modding actors

Thank you! When using gibs, i don't have to define multiple frames, like i would for an arm do I?

Author:  411570N3 [ Fri Aug 06, 2010 7:25 am ]
Post subject:  Re: Noob Question - Need help modding actors

Nope. The sprites will automatically rotate even if it only has one frame.

Author:  ShardtheFox [ Sat Aug 07, 2010 6:25 am ]
Post subject:  Re: Noob Question - Need help modding actors

Ok great! That pretty much answers my questions. Thanks for taking the time to help me. :grin:

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