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james
Joined: Wed Jun 23, 2010 11:31 am Posts: 4
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Help with Mod!
Okay here the problem. I try to run cortex command with my new mod I come up wth an error RTE Aborted Could not match property in MyMods/Portal Turret/Portal.ini line 1 I cant find out, why its line one The design of this robot is supposed to be a turret with no legs I just want it to run so I can figure out how it goes and how the parts are fitting together
Attachments:
File comment: Heres the file
Portal.ini [8.75 KiB]
Downloaded 117 times
Portal.ini [8.75 KiB]
Downloaded 110 times
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Tue Aug 03, 2010 9:06 am |
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MrC121989
Joined: Wed Feb 10, 2010 12:41 pm Posts: 182 Location: OMG where am i ?
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Re: Help with Mod!
The problem is probably not in the this ini file but in the file that refers to that ini. Possibly the problem is with misleading directory to file. Checkout your index.ini
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Tue Aug 03, 2010 2:54 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Help with Mod!
Shouldn't it be Mymods.rte/portal turret/portal.ini? That and you can't have crab without legs, just saying.
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Tue Aug 03, 2010 3:10 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Help with Mod!
Yes you can. How do you think the Dummy Turret works? It's an ACrab w/ no legs.
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Tue Aug 03, 2010 3:14 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Help with Mod!
How do you think it works? You can't have legless crabs without shenanigans. Said shenanigans are either increasing your health at the same rate it automatically plummets due to lack of limbs or putting in invisible legs, which is the much easier and better option.
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Tue Aug 03, 2010 3:47 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Help with Mod!
Ah. Just null legs, I see. Well then, I stand corrected!
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Tue Aug 03, 2010 7:02 pm |
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james
Joined: Wed Jun 23, 2010 11:31 am Posts: 4
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Re: Help with Mod!
Is there a way that you can make legs that don't move?
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Wed Aug 04, 2010 9:47 am |
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james
Joined: Wed Jun 23, 2010 11:31 am Posts: 4
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Re: Help with Mod!
Or if its easier how do you make them invisible?
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Wed Aug 04, 2010 9:49 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Help with Mod!
You could just define the legs as being a copy of the dummy turret's legs.
ALSO DON'T USE AMBIGUOUS THREAD TITLES PLEASE
Last edited by Azukki on Sat Aug 07, 2010 5:43 pm, edited 1 time in total.
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Wed Aug 04, 2010 10:54 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Help with Mod!
They are both invisible and unmoving.
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Wed Aug 04, 2010 12:38 pm |
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james
Joined: Wed Jun 23, 2010 11:31 am Posts: 4
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Re: Help with Mod!
Before I forget here is the indexes.
Attachments:
File comment: This goes in MyMods
Index.ini [62 Bytes]
Downloaded 102 times
File comment: This goes in MyMods/Portal Turret
Index.ini [102 Bytes]
Downloaded 102 times
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Wed Aug 04, 2010 9:24 pm |
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