Data Realms Fan Forums http://45.55.195.193/ |
|
Heal Over Time (HOT) http://45.55.195.193/viewtopic.php?f=1&t=19419 |
Page 1 of 1 |
Author: | The Egotist [ Tue Aug 03, 2010 7:18 am ] |
Post subject: | Heal Over Time (HOT) |
This thread should almost go into requests, since I'd love to see the items I'm about to ask about, but since it is also a question of whether or not they're feasible, this forum will do just fine. I was wondering if it would be possible to make a Field Ration (FOOD) item, that upon use would cause an actor to restore a certain amount of health over a set period of time... Say 25 health over 5 seconds, for example. A similar question is would it be possible to make a nano-regenerator device that gives an actor health regen, permanently? I'd love to be able to give important Ronin and Coalition VIPs regeneration, in the middle of a tough battle. |
Author: | Foa [ Tue Aug 03, 2010 8:19 am ] |
Post subject: | Re: Heal Over Time (HOT) |
Yes, and yes. But you must keep in mind that the gibwoundlimit will haunt you. And generally, it has basically been done before. |
Author: | 411570N3 [ Tue Aug 03, 2010 8:36 am ] |
Post subject: | Re: Heal Over Time (HOT) |
You could make the actor periodically replace itself with inventory duplicated to allow for gibwound limit subversion. Perhaps after a long period at 100 health? |
Author: | Foa [ Tue Aug 03, 2010 8:42 am ] |
Post subject: | Re: Heal Over Time (HOT) |
411570N3 wrote: You could make the actor periodically replace itself with inventory duplicated to allow for gibwound limit subversion. Perhaps after a long period at 100 health? Completely doable, but then you'd have to reselect the actor, every time it respawns, but I think there is a function for that. ( Used in Exodus Part One, and Prison Escape Episode Two ) |
Author: | 411570N3 [ Tue Aug 03, 2010 9:09 am ] |
Post subject: | Re: Heal Over Time (HOT) |
It'd still break sharpaim, pie-menuing, stance and fully reload everything though, which would be somewhat of an annoyance, but not quite as bad as it could be. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |