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help with blood http://45.55.195.193/viewtopic.php?f=1&t=19418 |
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Author: | ratatat11 [ Tue Aug 03, 2010 2:23 am ] |
Post subject: | help with blood |
well i got this mod that makes you take more damage when you bleed but barely any blood comes out. i just need to know where you go to find out how much blood drops come out when there blleding so it looks better like it pouring out!! |
Author: | Azukki [ Tue Aug 03, 2010 5:40 am ] |
Post subject: | Re: help with blood |
ParticlesPerMinute = Rate of emission, raise this to bleed faster. EmissionCountLimit = Numerical limit to emissions, raise this to bleed longer. BurstSize = Number of particles per 'burst'. Bursts, in the context of wounds, is the initial blood splatter. Raise it. BurstScale = How many times more velocity the burst's particles have. Raise it. You can also define multiple emissions, and if I remember correctly, they'll all be emitted for every emission. So, if you have 3 emissions defined, you'll get three times as many particles. |
Author: | ratatat11 [ Wed Aug 04, 2010 1:00 am ] |
Post subject: | Re: help with blood |
thanks |
Author: | Azukki [ Wed Aug 04, 2010 10:56 am ] |
Post subject: | Re: help with blood |
oh, and ParticlesPerMinute and EmissionCountLimit will both mess with the damage of bleeding, so if you don't want to raise the damage, you'll need to lower EmissionDamage accordingly. |
Author: | ratatat11 [ Sun Aug 15, 2010 3:11 am ] |
Post subject: | Re: help with blood |
i kind of like the damage up i kind of think of this as a realistic bullet damage and bleeding mod. |
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