Re: Scripting without LUA?
Lua is way more fun than .ini, you actually get (limited) control over what you're doing rather than just reshuffling dan's preconstructed classes.
You can learn lua from
here, or by fiddling around with scripts in game (much the same way I learned .ini). You'll get a more complete view of the language if you hit up the documentation though.
However, if you're barely comfortable with .ini, it would serve you better to make some weapons and then actors before diving into a mission, which is the most complicated area for scripting.