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Making a gold particle http://45.55.195.193/viewtopic.php?f=1&t=19243 |
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Author: | Awesomeness [ Tue Jul 13, 2010 10:55 pm ] |
Post subject: | Making a gold particle |
I noticed that when you dig gold, sometimes little bits of gold will fly up and land somewhere else for you to dig. How do I make a particle considered gold by CC so that if it is ever dug up, you get money? (And while I'm at it, how you you set a weapon to be a 'digger' as in you get money when it rapes gold?) |
Author: | CaveCricket48 [ Tue Jul 13, 2010 11:09 pm ] |
Post subject: | Re: Making a gold particle |
You don't "set" a variable to determine if a weapon can get gold. You can use a pistol to get gold if you wanted. To make a MOPixel give you money like gold, you have to set it to the "Gold" material. |
Author: | Awesomeness [ Wed Jul 14, 2010 12:48 am ] |
Post subject: | Re: Making a gold particle |
I'm making a gold gun with this, but it gives me could not match property errors at line 6 through 15: Code: AddAmmo = Round PresetName = Gold Drop ParticleCount = 4 Particle = MOPixel PresetName = Gold Particle Mass = 0.0283495 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 247 B = 0 Atom = Atom Material = Material CopyOf = Gold TrailColor = Color R = 255 G = 247 B = 35 TrailLength = 3 Shell = None FireVelocity = 15 ShellVelocity = 0 Separation = 8 What is wrong? I don't see any problems... |
Author: | CaveCricket48 [ Wed Jul 14, 2010 1:16 am ] |
Post subject: | Re: Making a gold particle |
Your tabbing is not right. Remember, in CC, an object's properties must have 1 more tab then the object definition part (the thing that states what kind of object it is). Code: AddEffect = MOPixel [tab] PresetName = asdf [tab] Sharpness = 336 Code: AddAmmo = Round [tab] PresetName = Round SMG [tab] Particle = MOPixel [tab] [tab] CopyOf = Particle SMG [tab] [tab] Sharpness = 100 You get the idea. |
Author: | Awesomeness [ Wed Jul 14, 2010 1:19 am ] |
Post subject: | Re: Making a gold particle |
Thanks! I'll remember that. |
Author: | Awesomeness [ Wed Jul 14, 2010 3:38 am ] |
Post subject: | Re: Making a gold particle |
Is the color of gold always yellow? I tried making darker tracers, and it stayed yellow. I have confirmed my tracer is firing. I temporarily changed the color of the tracer to black, just to see if it works or not, and it isn't yet. Is there no way to make golf other colors, like orange? This is my bullet code: Code: AddAmmo = Round PresetName = Gold Drop Light ParticleCount = 30 Particle = MOPixel CopyOf = Gold Particle Mass = 0.0283495 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 247 B = 0 Atom = Atom Material = Material CopyOf = Gold TrailColor = Color R = 255 G = 247 B = 35 TrailLength = 3 Shell = None FireVelocity = 15 ShellVelocity = 0 Separation = 8 AddAmmo = Round PresetName = Gold Drop Dark ParticleCount = 30 Particle = MOPixel CopyOf = Gold Particle Mass = 0.0283495 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 0//255 G = 0//220 B = 0 Atom = Atom Material = Material CopyOf = Gold TrailColor = Color R = 0//255 G = 0//220 B = 0//35 TrailLength = 3 Shell = None FireVelocity = 15 ShellVelocity = 0 Separation = 8 |
Author: | CaveCricket48 [ Wed Jul 14, 2010 3:40 am ] |
Post subject: | Re: Making a gold particle |
I don't think you can change the color of a MOPixel if it's made of gold. You could make it a material that settle into gold. It won't have any gold effects untill it settles and then gets dug up, but the color would be changable. |
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