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Problems with lua script paths[FIXED]
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Problems with lua script paths[FIXED]
I can't seem to work this out, I put in '[tab]ScriptPath = ???.rte/???.lua' but it comes up with:
Code: Abortion in file .\System\Reader.cpp, line 531, because:
Could not match property in *Mymod*.rte/*ini*.ini
Blah blah blah...
I have had trouble with this before too.FIXED I put an extra tab in...
Last edited by Dylanhutch on Thu Jul 08, 2010 5:24 am, edited 1 time in total.
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Thu Jul 08, 2010 4:21 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Problems with lua script paths
you do have b23, right?
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Thu Jul 08, 2010 4:53 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Problems with lua script paths
Yes
And yeah it HAS worked before.
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Thu Jul 08, 2010 5:01 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Problems with lua script paths
you can't put scriptpaths on rounds, you have to add it to the actual bullet. Put your scriptpath line after 'PresetName = Particle Rifle Real', indented to the same spacing.
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Thu Jul 08, 2010 5:14 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Problems with lua script paths
I did. It did not work.
Damn I feel dumb right now.
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Thu Jul 08, 2010 5:19 am |
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