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	 Problems with lua script paths[FIXED]   
	
        
        
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				 Dylanhutch 
				
				
					 Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
				 
				 
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				  Problems with lua script paths[FIXED]  
					
						I can't seem to work this out, I put in '[tab]ScriptPath = ???.rte/???.lua' but it comes up with:
 Code: Abortion in file .\System\Reader.cpp, line 531, because:
  Could not match property in *Mymod*.rte/*ini*.ini
  Blah blah blah... 
  I have had trouble with this before too.FIXED I put an extra tab in...  
					
							
  
							
    							Last edited by Dylanhutch on Thu Jul 08, 2010 5:24 am, edited 1 time in total. 
    						 
						
  
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			| Thu Jul 08, 2010 4:21 am | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: Problems with lua script paths  
					
						you do have b23, right? 
					
  
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			| Thu Jul 08, 2010 4:53 am | 
			
				
					 
					
					 
				  
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				 Dylanhutch 
				
				
					 Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
				 
				 
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				  Re: Problems with lua script paths  
					
						Yes
  And yeah it HAS worked before. 
					
  
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			| Thu Jul 08, 2010 5:01 am | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: Problems with lua script paths  
					
						you can't put scriptpaths on rounds, you have to add it to the actual bullet. Put your scriptpath line after 'PresetName = Particle Rifle Real', indented to the same spacing. 
					
  
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			| Thu Jul 08, 2010 5:14 am | 
			
				
					 
					
					 
				  
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				 Dylanhutch 
				
				
					 Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
				 
				 
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				  Re: Problems with lua script paths  
					
						I did. It did not work.
 
  Damn I feel dumb right now. 
					
  
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			| Thu Jul 08, 2010 5:19 am | 
			
				
					 
					
					 
				  
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