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Drop ship weapons http://45.55.195.193/viewtopic.php?f=1&t=19141 |
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Author: | ColorBomb [ Wed Jun 30, 2010 5:53 am ] |
Post subject: | Drop ship weapons |
uhh, im new to modding this game, so this question may seem kind of stupid. im planning to make a harrier jump jet mod but im at a loss to put a turret on a plane. i looked at the dreadnought and small machine gun turret but it did not help. |
Author: | CCnewplayer [ Wed Jun 30, 2010 7:29 pm ] |
Post subject: | Re: Drop ship weapons |
Ok so you know that you can put weapons( HDFirearms ) on ACrabs. To put on a ship you can add one Attachable( usually used as armor ) and then add the gun to that Attachable. |
Author: | PhantomAGN [ Wed Jun 30, 2010 7:37 pm ] |
Post subject: | Re: Drop ship weapons |
"add the hun" what are you talking about? ANYWAY. Here are mods that have ships with guns on them. Mod with awesome gunships viewtopic.php?f=61&t=18492&start=0 Mod with other gunships viewtopic.php?f=61&t=19030&start=0 Experimental Dummy Vehicles viewtopic.php?f=61&t=16545&start=0 |
Author: | CCnewplayer [ Wed Jun 30, 2010 9:16 pm ] |
Post subject: | Re: Drop ship weapons |
Sorry for that it's gun not "hun". |
Author: | ColorBomb [ Wed Jun 30, 2010 9:32 pm ] |
Post subject: | Re: Drop ship weapons |
OK, so, i changed the harrier code from, "AddDevice = HDFirearm" to "AddHDFirearm = Attachable" but when it loads, it fails to Match property at Mod.rte/Harrier/Harrier.ini at line 486! Any help? im probably doing wrong... |
Author: | Duh102 [ Wed Jun 30, 2010 10:27 pm ] |
Post subject: | Re: Drop ship weapons |
CCnewplayer wrote: To put on a ship you can add one Attachable( usually used as armor ) and then add the gun to that Attachable. No. Just, no. DOES NOT WORK. WHAT ARE YOU SAYING. The only default actor that can mount a turret is an ACrab. ONLY AN ACRAB. If you want a turret on an ACraft, you have to use Lua. THIS IS THE ONLY WAY. |
Author: | CrazyMLC [ Wed Jun 30, 2010 10:33 pm ] |
Post subject: | Re: Drop ship weapons |
CCnewplayer wrote: Sorry for that it's gun not "hun". Liar. Add Attila the Hun to your dropship as an attachable, then it should work. Like Duh102 said, you need fancy Sparkle Magic to put turrets onto dropships. Also, it would be AddAttachable = HDFirearm |
Author: | CCnewplayer [ Wed Jun 30, 2010 11:14 pm ] |
Post subject: | Re: Drop ship weapons |
Ok now I saw that the Bethesda needs lua *_* And I'M NOT A LIAR! |
Author: | Lizardheim [ Thu Jul 01, 2010 12:01 am ] |
Post subject: | Re: Drop ship weapons |
Newplayer, I would reccomend you stop misleading people when being "helpful". |
Author: | CCnewplayer [ Thu Jul 01, 2010 12:32 am ] |
Post subject: | Re: Drop ship weapons |
Ok ok I'm good on weapons and I will talk about weapons ... |
Author: | PhantomAGN [ Thu Jul 01, 2010 12:47 am ] |
Post subject: | Re: Drop ship weapons |
Your user name is perfectly apt in describing your level of helpfulness. In summary, you cannot add turrets to any class of actor besides a crab without using sparkle magic, which is what I was trying to get across with those links. It's not that hard, but you need some background in the way CC is scripted. Didn't someone do a template for armed dropships? I could'a sworn I had seen one. |
Author: | CCnewplayer [ Thu Jul 01, 2010 12:50 am ] |
Post subject: | Re: Drop ship weapons |
viewtopic.php?f=61&t=11025&hilit=Bethesda |
Author: | ColorBomb [ Thu Jul 01, 2010 1:08 am ] |
Post subject: | Re: Drop ship weapons |
lua, eh? i was hopeing for somthing less complicated. |
Author: | ColorBomb [ Thu Jul 01, 2010 1:17 am ] |
Post subject: | Re: Drop ship weapons |
how exactly do you incoperate lua into your code? i looked at the gun ship mods, but im confused with lua's nonsense. l l V set create (self) higel go go go go if aaa34 === 456wery end end end end. |
Author: | dragonxp [ Thu Jul 01, 2010 1:53 am ] |
Post subject: | Re: Drop ship weapons |
CCnewplayer wrote: Ok so you know that you can put weapons( HDFirearms ) on ACrabs. To put on a ship you can add one Attachable( usually used as armor ) and then add the gun to that Attachable. What the hell are you talking about, try it out first before you say anything. |
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