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Drop ship weapons http://45.55.195.193/viewtopic.php?f=1&t=19141 |
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Author: | ColorBomb [ Wed Jun 30, 2010 5:53 am ] |
Post subject: | Drop ship weapons |
uhh, im new to modding this game, so this question may seem kind of stupid. im planning to make a harrier jump jet mod but im at a loss to put a turret on a plane. i looked at the dreadnought and small machine gun turret but it did not help. |
Author: | CCnewplayer [ Wed Jun 30, 2010 7:29 pm ] |
Post subject: | Re: Drop ship weapons |
Ok so you know that you can put weapons( HDFirearms ) on ACrabs. To put on a ship you can add one Attachable( usually used as armor ) and then add the gun to that Attachable. |
Author: | PhantomAGN [ Wed Jun 30, 2010 7:37 pm ] |
Post subject: | Re: Drop ship weapons |
"add the hun" what are you talking about? ANYWAY. Here are mods that have ships with guns on them. Mod with awesome gunships viewtopic.php?f=61&t=18492&start=0 Mod with other gunships viewtopic.php?f=61&t=19030&start=0 Experimental Dummy Vehicles viewtopic.php?f=61&t=16545&start=0 |
Author: | CCnewplayer [ Wed Jun 30, 2010 9:16 pm ] |
Post subject: | Re: Drop ship weapons |
Sorry for that it's gun not "hun". |
Author: | ColorBomb [ Wed Jun 30, 2010 9:32 pm ] |
Post subject: | Re: Drop ship weapons |
OK, so, i changed the harrier code from, "AddDevice = HDFirearm" to "AddHDFirearm = Attachable" but when it loads, it fails to Match property at Mod.rte/Harrier/Harrier.ini at line 486! Any help? im probably doing wrong... |
Author: | Duh102 [ Wed Jun 30, 2010 10:27 pm ] |
Post subject: | Re: Drop ship weapons |
CCnewplayer wrote: To put on a ship you can add one Attachable( usually used as armor ) and then add the gun to that Attachable. No. Just, no. DOES NOT WORK. WHAT ARE YOU SAYING. The only default actor that can mount a turret is an ACrab. ONLY AN ACRAB. If you want a turret on an ACraft, you have to use Lua. THIS IS THE ONLY WAY. |
Author: | CrazyMLC [ Wed Jun 30, 2010 10:33 pm ] |
Post subject: | Re: Drop ship weapons |
CCnewplayer wrote: Sorry for that it's gun not "hun". Liar. Add Attila the Hun to your dropship as an attachable, then it should work. ![]() Like Duh102 said, you need fancy Sparkle Magic to put turrets onto dropships. Also, it would be AddAttachable = HDFirearm |
Author: | CCnewplayer [ Wed Jun 30, 2010 11:14 pm ] |
Post subject: | Re: Drop ship weapons |
Ok now I saw that the Bethesda needs lua *_* And I'M NOT A LIAR! |
Author: | Lizardheim [ Thu Jul 01, 2010 12:01 am ] |
Post subject: | Re: Drop ship weapons |
Newplayer, I would reccomend you stop misleading people when being "helpful". |
Author: | CCnewplayer [ Thu Jul 01, 2010 12:32 am ] |
Post subject: | Re: Drop ship weapons |
Ok ok I'm good on weapons and I will talk about weapons ... |
Author: | PhantomAGN [ Thu Jul 01, 2010 12:47 am ] |
Post subject: | Re: Drop ship weapons |
Your user name is perfectly apt in describing your level of helpfulness. In summary, you cannot add turrets to any class of actor besides a crab without using sparkle magic, which is what I was trying to get across with those links. It's not that hard, but you need some background in the way CC is scripted. Didn't someone do a template for armed dropships? I could'a sworn I had seen one. |
Author: | CCnewplayer [ Thu Jul 01, 2010 12:50 am ] |
Post subject: | Re: Drop ship weapons |
viewtopic.php?f=61&t=11025&hilit=Bethesda |
Author: | ColorBomb [ Thu Jul 01, 2010 1:08 am ] |
Post subject: | Re: Drop ship weapons |
lua, eh? i was hopeing for somthing less complicated. |
Author: | ColorBomb [ Thu Jul 01, 2010 1:17 am ] |
Post subject: | Re: Drop ship weapons |
how exactly do you incoperate lua into your code? i looked at the gun ship mods, but im confused with lua's nonsense. l l V set create (self) higel go go go go if aaa34 === 456wery end end end end. |
Author: | dragonxp [ Thu Jul 01, 2010 1:53 am ] |
Post subject: | Re: Drop ship weapons |
CCnewplayer wrote: Ok so you know that you can put weapons( HDFirearms ) on ACrabs. To put on a ship you can add one Attachable( usually used as armor ) and then add the gun to that Attachable. What the hell are you talking about, try it out first before you say anything. |
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