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 Drop ship weapons 
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Joined: Wed Jun 30, 2010 5:13 am
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Post Drop ship weapons
uhh, im new to modding this game, so this question may seem kind of stupid.

im planning to make a harrier jump jet mod but im at a loss to put a turret on a plane. i looked at the dreadnought and small machine gun turret but it did not help.


Wed Jun 30, 2010 5:53 am
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Joined: Wed Feb 24, 2010 11:00 pm
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Post Re: Drop ship weapons
Ok so you know that you can put weapons( HDFirearms ) on ACrabs.
To put on a ship you can add one Attachable( usually used as armor ) and then add the gun to that Attachable.


Last edited by CCnewplayer on Wed Jun 30, 2010 9:16 pm, edited 1 time in total.



Wed Jun 30, 2010 7:29 pm
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Post Re: Drop ship weapons
"add the hun"
what are you talking about?

ANYWAY. Here are mods that have ships with guns on them.

Mod with awesome gunships
viewtopic.php?f=61&t=18492&start=0

Mod with other gunships
viewtopic.php?f=61&t=19030&start=0

Experimental Dummy Vehicles
viewtopic.php?f=61&t=16545&start=0


Wed Jun 30, 2010 7:37 pm
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Post Re: Drop ship weapons
Sorry for that it's gun not "hun".


Wed Jun 30, 2010 9:16 pm
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Post Re: Drop ship weapons
OK, so, i changed the harrier code from, "AddDevice = HDFirearm" to "AddHDFirearm = Attachable" but when it loads, it fails to Match property at Mod.rte/Harrier/Harrier.ini at line 486!

Any help? im probably doing wrong...


Wed Jun 30, 2010 9:32 pm
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Post Re: Drop ship weapons
CCnewplayer wrote:
To put on a ship you can add one Attachable( usually used as armor ) and then add the gun to that Attachable.

No. Just, no.
DOES NOT WORK.
WHAT ARE YOU SAYING.

The only default actor that can mount a turret is an ACrab. ONLY AN ACRAB.

If you want a turret on an ACraft, you have to use Lua. THIS IS THE ONLY WAY.


Wed Jun 30, 2010 10:27 pm
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Post Re: Drop ship weapons
CCnewplayer wrote:
Sorry for that it's gun not "hun".

Liar.
Add Attila the Hun to your dropship as an attachable, then it should work.

:P


Like Duh102 said, you need fancy Sparkle Magic to put turrets onto dropships.


Also, it would be
AddAttachable = HDFirearm


Wed Jun 30, 2010 10:33 pm
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Post Re: Drop ship weapons
Ok now I saw that the Bethesda needs lua *_*
And I'M NOT A LIAR!


Wed Jun 30, 2010 11:14 pm
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Post Re: Drop ship weapons
Newplayer, I would reccomend you stop misleading people when being "helpful".


Thu Jul 01, 2010 12:01 am
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Post Re: Drop ship weapons
Ok ok I'm good on weapons and I will talk about weapons ...


Thu Jul 01, 2010 12:32 am
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Post Re: Drop ship weapons
Your user name is perfectly apt in describing your level of helpfulness.
In summary, you cannot add turrets to any class of actor besides a crab without using sparkle magic, which is what I was trying to get across with those links. It's not that hard, but you need some background in the way CC is scripted. Didn't someone do a template for armed dropships? I could'a sworn I had seen one.


Thu Jul 01, 2010 12:47 am
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Post Re: Drop ship weapons
viewtopic.php?f=61&t=11025&hilit=Bethesda


Thu Jul 01, 2010 12:50 am
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Joined: Wed Jun 30, 2010 5:13 am
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Post Re: Drop ship weapons
lua, eh? i was hopeing for somthing less complicated.


Thu Jul 01, 2010 1:08 am
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Joined: Wed Jun 30, 2010 5:13 am
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Post Re: Drop ship weapons
how exactly do you incoperate lua into your code? i looked at the gun ship mods, but im confused with lua's nonsense.
l
l
V
set create (self)
higel go go go go
if aaa34 === 456wery
end end end end.


Thu Jul 01, 2010 1:17 am
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Post Re: Drop ship weapons
CCnewplayer wrote:
Ok so you know that you can put weapons( HDFirearms ) on ACrabs.
To put on a ship you can add one Attachable( usually used as armor ) and then add the gun to that Attachable.


What the hell are you talking about, try it out first before you say anything.


Thu Jul 01, 2010 1:53 am
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