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Invincible Dummies, Insta Gib Coalition! http://45.55.195.193/viewtopic.php?f=1&t=19091 |
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Author: | Commodore111 [ Thu Jun 24, 2010 7:53 pm ] |
Post subject: | Re: Invincible Dummies, Insta Gib Coalition! |
I think the projectile isn't sharp enough. Increase the sharpness or the mass and it should hurt robots/dummies. |
Author: | Joe [ Fri Jun 25, 2010 8:24 am ] |
Post subject: | Re: Invincible Dummies, Insta Gib Coalition! |
What works for me in cases like that is to set the bullet material's bounce to 10. I know, it's not supposed to go over 1, but it is very effective at bouncing off of stuff it doesn't penetrate (it even multiplies it's current kinetic energy by a factor of 10!!!) |
Author: | Joe [ Fri Jun 25, 2010 6:29 pm ] |
Post subject: | Re: Invincible Dummies, Insta Gib Coalition! |
No. Code: AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal //You put it here, right under the bullet's material: Bounce = 10 Resolution = 2 Depth = 0 |
Author: | Azukki [ Fri Jun 25, 2010 6:53 pm ] |
Post subject: | Re: Invincible Dummies, Insta Gib Coalition! |
Joe wrote: (it even multiplies it's current kinetic energy by a factor of 10!!!) Annnd you don't see a problem with this?? |
Author: | Joe [ Sat Jun 26, 2010 9:23 pm ] |
Post subject: | Re: Invincible Dummies, Insta Gib Coalition! |
none whatsoever |
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