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Quick Questions About a Sprite
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Author:  Ohm [ Wed Jun 23, 2010 6:57 am ]
Post subject:  Quick Questions About a Sprite

So, as some of you may know, I am currently working on a Knight mod. However, I have some questions, and thought they were significant and different enough to make another thread.

1) How does one size a sprite? Does one just make it smaller in paint, for example
Edit: If I try just resizing a sprite in paint, it just messes up the pixels, does this mean what I think it does (full revamp?)

2) Why does my sprite not have good mirror qualities? As in, every time I look left, rather than right, it looks like it's an old, glitched, Pokemon game.

Attachments:
HELMET.bmp [2.5 KiB]
Not downloaded yet

Author:  411570N3 [ Wed Jun 23, 2010 7:25 am ]
Post subject:  Re: Quick Questions About a Sprite

That is a palette problem. Wait momentarily as I grab the link.
Here. It was in the "Everything you need to know about CC modding topic". Give it a quick skim and you should be able to avoid some common problems.

Author:  Ohm [ Wed Jun 23, 2010 4:08 pm ]
Post subject:  Re: Quick Questions About a Sprite

Thank you, I chose to do the paint method, but it still seems not to work. Now it looks inverted and has a white outline.

Author:  Areku [ Wed Jun 23, 2010 4:29 pm ]
Post subject:  Re: Quick Questions About a Sprite

I palleted it, should work now.

Attachments:
NewHelmet.bmp [1.96 KiB]
Not downloaded yet

Author:  Ohm [ Wed Jun 23, 2010 9:42 pm ]
Post subject:  Re: Quick Questions About a Sprite

Hmm. These don't seem to palatee either.

This is what I do for palating, is this wrong?
1) Open pallate and image in paint
2) Paste Image over palatte
3) Save as image.

It never seems to work.

Author:  CCnewplayer [ Wed Jun 23, 2010 9:50 pm ]
Post subject:  Re: Quick Questions About a Sprite

It's right , but you can also paste your sprite over another smaller sprite in pallete( some times your sprite it's smaller then the pallet , and you don't want one giant image ).

Author:  Ohm [ Wed Jun 23, 2010 10:48 pm ]
Post subject:  Re: Quick Questions About a Sprite

Been using Windows 7 paint, supposedly that sucks, so I switched over to doing the hard way with photoshop. So, I have working sprites. Thanks though!

Author:  Urch [ Wed Jun 23, 2010 10:51 pm ]
Post subject:  Re: Quick Questions About a Sprite

Ohm wrote:
Been using Windows 7 paint, supposedly that sucks, so I switched over to doing the hard way with photoshop. So, I have working sprites. Thanks though!

that would have been the problem.

Author:  Tomaster [ Wed Jun 23, 2010 11:32 pm ]
Post subject:  Re: Quick Questions About a Sprite

Just use gimp. I find it much easier to just index the image, rather than doing all the cut and paste stuff.

Author:  MrC121989 [ Thu Jun 24, 2010 12:21 am ]
Post subject:  Re: Quick Questions About a Sprite

Heres the old paint, works nicely.

Attachments:
Paint.rar [133.86 KiB]
Downloaded 181 times

Author:  Awesomeness [ Thu Jun 24, 2010 12:30 pm ]
Post subject:  Re: Quick Questions About a Sprite

And Ohm, here's some advice, if you haven't used it already.

If you want make an indexed image to start spriting on without annoying copy-paste stuff, do this:

Make a new blank file. Set the color mode to RGB. Once you've got your file open, go to

Image > Mode > Indexed Color...

Go to the palette dropdown menu, click on custom and load this file:
Attachment:
File comment: The palette.
CC.act [768 Bytes]
Downloaded 182 times
Yay! We win! What you did with that is open indexed color, go to custom palette and load the palette I gave you. That way, your new image is in the palette.


I use this method because in my crappy version of Photoshop, (Photoshop Elements 4 for Mac) and probably even in better versions, when I copy-paste it in, it won't expand to fit it because most 'shoppers don't like that.

PS: Be aware; if you have saved your file as a non-indexed picture already, if you try to save over it as an indexed picture, at least in my version, Photoshop will crash! The solution is to save it as a copy, delete the non-indexed version, and put the indexed picture where the non-indexed one was.

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