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Uh Now Im Confused. http://45.55.195.193/viewtopic.php?f=1&t=19063 |
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Author: | acemaclace [ Tue Jun 22, 2010 8:18 am ] |
Post subject: | Uh Now Im Confused. |
So ive been working on my first mod right? to start off im making a gun from a template. And only the template file no added material. When I resprited it and changed the bullet color. I put it right in my cc folder like usual. but when I ran it said Aborted. Could not extract Iertriach standard 45mm rifle (either rte or ini i think it was ini.) at line 2! dumping to abort screen. Anyone know why this has happened? |
Author: | acemaclace [ Tue Jun 22, 2010 8:25 am ] |
Post subject: | Re: Uh Now Im Confused. |
If this has something to do with my codes here they are Gun Code: AddAmmo = MOSParticle PresetName = Gun Template Casing Mass = 0.05 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Gun Template.rte/Images/Casing.bmp FrameCount = 8 SpriteOffset = Vector X = -2 Y = -2 AngularVel = 6 Atom = Atom Material = Material CopyOf = Bullet Casing TrailLength = 0 Framerate = 10 AddEffect = Attachable PresetName = Muzzle Flash Gun Template Mass = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Gun Template.rte/Images/MuzzleFlash.bmp FrameCount = 4 SpriteOffset = Vector X = -4 Y = -6 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 2 Depth = 100 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 3 Depth = 100 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 ScreenEffect = ContentFile FilePath = Gun Template.rte/Images/MuzzleGlow.bmp DrawAfterParent = 1 AddAmmo = Round PresetName = Round Gun Template ParticleCount = 1 Particle = MOPixel PresetName = Particle Gun Template Mass = 0.008 RestThreshold = 500 LifeTime = 1500 Sharpness = 250 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 143 G = 143 B = 143 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 155 G = 155 B = 155 TrailLength = 25 Shell = MOSParticle CopyOf = Gun Template Casing FireVelocity = 80 ShellVelocity = 10 Separation = 5 AddAmmo = Round CopyOf = Round Gun Template PresetName = Round Gun Template Tracer ParticleCount = 1 Particle = MOPixel CopyOf = Particle Gun Template PresetName = Particle Gun Template Tracer RestThreshold = 500 LifeTime = 1500 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 247 G = 247 B = 147 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 255 B = 159 TrailLength = 45 AddAmmo = Magazine PresetName = Magazine Gun Template Mass = 2 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Gun Template.rte/Images/Mag.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 3 Depth = 1 DeepCheck = 1 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 ParentOffset = Vector X = 1 Y = 0 DrawAfterParent = 0 RoundCount = 30 RTTRatio = 4 RegularRound = Round CopyOf = Round Gun Template TracerRound = Round CopyOf = Round Gun Template Tracer AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 4 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 GibWoundLimit = 1 AddDevice = HDFirearm PresetName = Gun Template AddToGroup = Weapons AddToGroup = Automatics AddToGroup = Subguns Mass = 10 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Gun Template.rte/Images/Gun.bmp FrameCount = 2 SpriteOffset = Vector X = -7 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 20 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -3 Y = 3 DrawAfterParent = 0 OneHanded = 0 StanceOffset = Vector X = 6 Y = 5 SharpStanceOffset = Vector X = 7 Y = -2 SupportOffset = Vector X = 5 Y = 4 SharpLength = 165 Magazine = Magazine CopyOf = Magazine Gun Template ParentOffset = Vector X = 3 Y = 1 Flash = Attachable CopyOf = Muzzle Flash Gun Template FireSound = Sound AddSample = ContentFile FilePath = Gun Template.rte/Sounds/M1601.wav AddSample = ContentFile FilePath = Gun Template.rte/Sounds/M1602.wav AddSample = ContentFile FilePath = Gun Template.rte/Sounds/M1603.wav AddSample = ContentFile FilePath = Gun Template.rte/Sounds/M1604.wav AddSample = ContentFile FilePath = Gun Template.rte/Sounds/M1605.wav AddSample = ContentFile FilePath = Gun Template.rte/Sounds/M1606.wav EmptySound = Sound AddSample = ContentFile FilePath = Gun Template.rte/Sounds/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Gun Template.rte/Sounds/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Gun Template.rte/Sounds/ReloadEnd.wav RateOfFire = 800 ReloadTime = 1500 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 12 SharpShakeRange = 3 NoSupportFactor = 3 ParticleSpreadRange = 3 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 10 Y = 0 EjectionOffset = Vector X = 1 Y = -1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 6 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 6 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 4 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small K Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small I Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 GibWoundLimit = 3 (if its also about the bullet color i edited that after the error) Index Code: DataModule IncludeFile = Gun Template.rte/Gun.ini |
Author: | CaveCricket48 [ Tue Jun 22, 2010 8:30 am ] |
Post subject: | Re: Uh Now Im Confused. |
First off, what the heck is this doing in Lua scripting? Second, the first line should be "AddEffect = MOSParticle" not "AddAmmo = MOSParticle". Edit: Third, there's an edit button. |
Author: | acemaclace [ Tue Jun 22, 2010 8:31 am ] |
Post subject: | Re: Uh Now Im Confused. |
Im sorry Is there another place to put this? If so please do tell me? Is it mod making? Anyway thank you I hope it works now. Edit Oh wow I forgot about doubleposting. Ive been gone for a little while. Sorry for that |
Author: | BrainChild [ Tue Jun 22, 2010 8:32 am ] |
Post subject: | Re: Uh Now Im Confused. |
Scratch that my computer takes a while to update |
Author: | 411570N3 [ Tue Jun 22, 2010 8:33 am ] |
Post subject: | Re: Uh Now Im Confused. |
Yes, it belongs in Mod Making. |
Author: | acemaclace [ Tue Jun 22, 2010 8:37 am ] |
Post subject: | Re: Uh Now Im Confused. |
Oh wow that makes a hell of alot more sense. I have no buisness with lua. If I did id crap my self. Sorry xbox360 is alot eaisier than pc files. |
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