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 Uh Now Im Confused. 
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Joined: Wed Apr 29, 2009 12:24 am
Posts: 185
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Post Uh Now Im Confused.
So ive been working on my first mod right? to start off im making a gun from a template. And only the template file no added material. When I resprited it and changed the bullet color. I put it right in my cc folder like usual. but when I ran it said Aborted. Could not extract Iertriach standard 45mm rifle (either rte or ini i think it was ini.) at line 2! dumping to abort screen. Anyone know why this has happened?
:roll:


Tue Jun 22, 2010 8:18 am
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Joined: Wed Apr 29, 2009 12:24 am
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Post Re: Uh Now Im Confused.
If this has something to do with my codes here they are

Gun
Code:
AddAmmo = MOSParticle
   PresetName = Gun Template Casing
   Mass = 0.05
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Gun Template.rte/Images/Casing.bmp
   FrameCount = 8
   SpriteOffset = Vector
      X = -2
      Y = -2
   AngularVel = 6
   Atom = Atom
      Material = Material
         CopyOf = Bullet Casing
      TrailLength = 0
   Framerate = 10

AddEffect = Attachable
   PresetName = Muzzle Flash Gun Template
   Mass = 0.0001
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Gun Template.rte/Images/MuzzleFlash.bmp
   FrameCount = 4
   SpriteOffset = Vector
      X = -4
      Y = -6
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Air
      Resolution = 2
      Depth = 100
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Air
      Resolution = 3
      Depth = 100
   DeepCheck = 0
   JointStrength = 10000
   JointStiffness = 1
   ScreenEffect = ContentFile
      FilePath = Gun Template.rte/Images/MuzzleGlow.bmp
   DrawAfterParent = 1

AddAmmo = Round
   PresetName = Round Gun Template
   ParticleCount = 1
   Particle = MOPixel
      PresetName = Particle Gun Template
      Mass = 0.008
      RestThreshold = 500
      LifeTime = 1500
      Sharpness = 250
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 143
         G = 143
         B = 143
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color
            R = 155
            G = 155
            B = 155
         TrailLength = 25
   Shell = MOSParticle
      CopyOf = Gun Template Casing
   FireVelocity = 80
   ShellVelocity = 10
   Separation = 5

AddAmmo = Round
   CopyOf = Round Gun Template
   PresetName = Round Gun Template Tracer
   ParticleCount = 1
   Particle = MOPixel
      CopyOf = Particle Gun Template
      PresetName = Particle Gun Template Tracer
      RestThreshold = 500
      LifeTime = 1500
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 247
         G = 247
         B = 147
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color
            R = 255
            G = 255
            B = 159
         TrailLength = 45

AddAmmo = Magazine
   PresetName = Magazine Gun Template
   Mass = 2
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Gun Template.rte/Images/Mag.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -3
      Y = -4
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Bullet Metal
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Bullet Metal
      Resolution = 3
      Depth = 1
   DeepCheck = 1
   JointStrength = 200
   JointStiffness = 1
   JointOffset = Vector
      X = 0
      Y = -3
   ParentOffset = Vector
      X = 1
      Y = 0
   DrawAfterParent = 0
   RoundCount = 30
   RTTRatio = 4
   RegularRound = Round
      CopyOf = Round Gun Template
   TracerRound = Round
      CopyOf = Round Gun Template Tracer
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 1
      Count = 5
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Rust Micro A
      Count = 4
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibWoundLimit = 1

AddDevice = HDFirearm
   PresetName = Gun Template
   AddToGroup = Weapons
   AddToGroup = Automatics
   AddToGroup = Subguns
   Mass = 10
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = Gun Template.rte/Images/Gun.bmp
   FrameCount = 2
   SpriteOffset = Vector
      X = -7
      Y = -4
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   GoldValue = 20
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10
   DeepCheck = 1
   JointStrength = 75
   JointStiffness = 0.5
   JointOffset = Vector
      X = -3
      Y = 3
   DrawAfterParent = 0
   OneHanded = 0
   StanceOffset = Vector
      X = 6
      Y = 5
   SharpStanceOffset = Vector
      X = 7
      Y = -2
   SupportOffset = Vector
      X = 5
      Y = 4
   SharpLength = 165
   Magazine = Magazine
      CopyOf = Magazine Gun Template
      ParentOffset = Vector
         X = 3
         Y = 1
   Flash = Attachable
      CopyOf = Muzzle Flash Gun Template
   FireSound = Sound
      AddSample = ContentFile
         FilePath = Gun Template.rte/Sounds/M1601.wav
      AddSample = ContentFile
         FilePath = Gun Template.rte/Sounds/M1602.wav
      AddSample = ContentFile
         FilePath = Gun Template.rte/Sounds/M1603.wav
      AddSample = ContentFile
         FilePath = Gun Template.rte/Sounds/M1604.wav
      AddSample = ContentFile
         FilePath = Gun Template.rte/Sounds/M1605.wav
      AddSample = ContentFile
         FilePath = Gun Template.rte/Sounds/M1606.wav
   EmptySound = Sound
      AddSample = ContentFile
         FilePath = Gun Template.rte/Sounds/EmptyClick3.wav
   ReloadStartSound = Sound
      AddSample = ContentFile
         FilePath = Gun Template.rte/Sounds/ReloadStart.wav
   ReloadEndSound = Sound
      AddSample = ContentFile
         FilePath = Gun Template.rte/Sounds/ReloadEnd.wav
   RateOfFire = 800
   ReloadTime = 1500
   FullAuto = 1
   FireIgnoresThis = 1
   ShakeRange = 12
   SharpShakeRange = 3
   NoSupportFactor = 3
   ParticleSpreadRange = 3
   ShellSpreadRange = 8
   ShellAngVelRange = 2
   MuzzleOffset = Vector
      X = 10
      Y = 0
   EjectionOffset = Vector
      X = 1
      Y = -1
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 1
      Count = 6
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 2
      Count = 5
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Drop Oil
      Count = 4
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Rust Micro A
      Count = 6
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Grey Micro A
      Count = 4
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = Gib Device Small K
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = Gib Device Small I
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   GibWoundLimit = 3


(if its also about the bullet color i edited that after the error)

Index
Code:
DataModule
   IncludeFile = Gun Template.rte/Gun.ini


Tue Jun 22, 2010 8:25 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
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Post Re: Uh Now Im Confused.
First off, what the heck is this doing in Lua scripting?

Second, the first line should be "AddEffect = MOSParticle" not "AddAmmo = MOSParticle".

Edit: Third, there's an edit button.


Tue Jun 22, 2010 8:30 am
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Joined: Wed Apr 29, 2009 12:24 am
Posts: 185
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Post Re: Uh Now Im Confused.
Im sorry Is there another place to put this? If so please do tell me? Is it mod making? Anyway thank you I hope it works now. Edit Oh wow I forgot about doubleposting. Ive been gone for a little while. Sorry for that


Last edited by acemaclace on Tue Jun 22, 2010 8:35 am, edited 1 time in total.



Tue Jun 22, 2010 8:31 am
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Joined: Sun May 23, 2010 7:11 pm
Posts: 193
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Post Re: Uh Now Im Confused.
Post the ini and a cropped screen print of the error mesage

Scratch that my computer takes a while to update


Tue Jun 22, 2010 8:32 am
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
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Post Re: Uh Now Im Confused.
Yes, it belongs in Mod Making.


Tue Jun 22, 2010 8:33 am
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Joined: Wed Apr 29, 2009 12:24 am
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Post Re: Uh Now Im Confused.
Oh wow that makes a hell of alot more sense. I have no buisness with lua. If I did id crap my self. Sorry xbox360 is alot eaisier than pc files.


Tue Jun 22, 2010 8:37 am
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