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| Materials http://45.55.195.193/viewtopic.php?f=1&t=18928  | 
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| Author: | LeonXross [ Sun Jun 06, 2010 7:08 pm ] | 
| Post subject: | Materials | 
Ok, so to make our own "material" I just add it in the Materials.ini in Base.rte right? And from there I can just define all the variables for the material? And whatever material I want to use for my mod, has to be in materials.ini? Just asking for clarification.  | 
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| Author: | CaveCricket48 [ Sun Jun 06, 2010 7:34 pm ] | 
| Post subject: | Re: Materials | 
You don't have to alter Materials.ini in Base.rte. You can put it in a seperate .rte.  | 
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| Author: | Joe [ Mon Jun 07, 2010 12:25 am ] | 
| Post subject: | Re: Materials | 
What he said, but make sure it has an Index that doesn't conflict with the base materials (they can't have the same Index number)  | 
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| Author: | Grif [ Mon Jun 07, 2010 7:27 am ] | 
| Post subject: | Re: Materials | 
Unless you're making a scene or bunkermodule, it's not necessary to actually define a new material. Just use a CopyOf and modify the specific attributes you need. That means no hassling with Indexes.  | 
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