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[ 4 posts ] |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Materials
Ok, so to make our own "material" I just add it in the Materials.ini in Base.rte right? And from there I can just define all the variables for the material?
And whatever material I want to use for my mod, has to be in materials.ini?
Just asking for clarification.
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Sun Jun 06, 2010 7:08 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Materials
You don't have to alter Materials.ini in Base.rte. You can put it in a seperate .rte.
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Sun Jun 06, 2010 7:34 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Materials
What he said, but make sure it has an Index that doesn't conflict with the base materials (they can't have the same Index number)
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Mon Jun 07, 2010 12:25 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Materials
Unless you're making a scene or bunkermodule, it's not necessary to actually define a new material. Just use a CopyOf and modify the specific attributes you need. That means no hassling with Indexes.
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Mon Jun 07, 2010 7:27 am |
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