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Glow Help.
http://45.55.195.193/viewtopic.php?f=1&t=18905
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Author:  Cyrill Jones [ Fri Jun 04, 2010 2:45 pm ]
Post subject:  Glow Help.

Hey all

I have been having some trouble using glows and the wiki hasn't helped me at all. :(
I want to make an energy weapon with a glowy impact. :?

Any help will be appreciated :grin:

Thanks
Cyrill Jones

Author:  CCnewplayer [ Fri Jun 04, 2010 3:13 pm ]
Post subject:  Re: Glow Help.

So what you want , sprites , code ...?

Author:  Cyrill Jones [ Fri Jun 04, 2010 3:38 pm ]
Post subject:  Re: Glow Help.

The sprites in base.rte are ok. I just can't get them to work with a gun, so code please :grin:

Author:  411570N3 [ Fri Jun 04, 2010 3:38 pm ]
Post subject:  Re: Glow Help.

You'll probably be wanting a TDExplosive in the shot that gibs some particles with the glow on them. Look through the effects files in base.rte for lines marked ScreenEffect and have a look at what they do. Fiddle around and experiment with how they work.

Author:  Cyrill Jones [ Fri Jun 04, 2010 3:39 pm ]
Post subject:  Re: Glow Help.

Kk, will do. I'll post when I get somewhere :)

Author:  Cyrill Jones [ Fri Jun 04, 2010 4:15 pm ]
Post subject:  Re: Glow Help.

I have got a grenade that explodes and shows a blue screeneffect however, it only stays on for a very very short amount of time. How do I make it show for longer?

Also
411570N3 wrote:
You'll probably be wanting a TDExplosive in the shot that gibs some particles with the glow on them.


Would I do this like a grenade launcher? :???:

Author:  411570N3 [ Fri Jun 04, 2010 4:24 pm ]
Post subject:  Re: Glow Help.

Probably something like duration. The variables are named fairly intuitively. As for the rounds, pretend you're doing a grenade launcher, except the grenade explodes into the particles you want, with no spread. This makes it look like you fired more than one particle from a single spot.

Author:  Cyrill Jones [ Fri Jun 04, 2010 5:13 pm ]
Post subject:  Re: Glow Help.

I've got my Grenade Launcher/Gun The grenade with the gibs I want. How do I get the grenades to fly straight and explode on hit?

Author:  Joe [ Fri Jun 04, 2010 5:31 pm ]
Post subject:  Re: Glow Help.

You make the grenade's GlobalAccScalar to 0 and set it's GibImpulseLimit to 1 (easiest way to do it)

Author:  Cyrill Jones [ Fri Jun 04, 2010 7:00 pm ]
Post subject:  Re: Glow Help.

Here is my bullet so far:
Code:
AddAmmo = AEmitter
   PresetName = ExplosiveBullet
   InstanceName = ExplosiveBullet
   LifeTime = 2000
   Mass = 4
   GlobalAccScalar = 0.1
   RestThreshold = -500
   HitsMOs = 1
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Whitebots.rte/Devices/Weapons/GrenadeFired.bmp
   FrameCount = 1
   OrientToVel = 0.6
   SpriteOffset = Vector
      X = -1
      Y = -2
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 1
   DeepCheck = 1
   EmissionAngle = Matrix
      AngleDegrees = 180
   ScreenEffect = ContentFile
      FilePath = Base.rte/Effects/Glows/YellowBig.bmp
   EffectStartTime = 0
   EffectStopTime = 55
   EffectStartStrength = 1.0
   EffectStopStrength = 0
   EffectAlwaysShows = 1
   BurstTriggered = 1
   AddEmission = Emission
      EmittedParticle = MOSParticle
         CopyOf = Fire Puff Medium
         PresetName = Rocket Launcher Smoke 3
         LifeTime = 250
         GlobalAccScalar = 1
         EffectStartTime = 0
         EffectStopTime = 500
         EffectStartStrength = 0.4
         EffectStopStrength = 0.0
      ParticlesPerMinute = 3000
      BurstSize = 1
      Spread = 3.1
      MaxVelocity = 100
      MinVelocity = 99
      PushesEmitter = 1
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = Flame Ball 1
      Count = 3
      Spread = 3.1
      MaxVelocity = 6
      MinVelocity = 4
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Flame Smoke 1
      Count = 5
      Spread = 3.1
      MaxVelocity = 10
      MinVelocity = 3
      LifeVariation = 0.50


Could some one give me a hint as to where GibImpulseLimit should go because where I put it originally made it not work. :???:

I have got the gun in-game and only some of the bullets explode on contact while others don't explode at all :oops:

Author:  CCnewplayer [ Fri Jun 04, 2010 9:26 pm ]
Post subject:  Re: Glow Help.

AEmitters even die in contact with something

Author:  Cyrill Jones [ Fri Jun 04, 2010 9:50 pm ]
Post subject:  Re: Glow Help.

This is what happens :???:
Image
GibImpulseLimit is not in the code, do you know where I should put it?


EDIT:

Fixed it now :D works perfectly, thanks for everybody's help :grin:

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