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Cyrill Jones
Joined: Thu Jun 03, 2010 3:17 pm Posts: 12
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Glow Help.
Hey all I have been having some trouble using glows and the wiki hasn't helped me at all. I want to make an energy weapon with a glowy impact. Any help will be appreciated Thanks Cyrill Jones
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Fri Jun 04, 2010 2:45 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Glow Help.
So what you want , sprites , code ...?
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Fri Jun 04, 2010 3:13 pm |
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Cyrill Jones
Joined: Thu Jun 03, 2010 3:17 pm Posts: 12
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Re: Glow Help.
The sprites in base.rte are ok. I just can't get them to work with a gun, so code please
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Fri Jun 04, 2010 3:38 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Glow Help.
You'll probably be wanting a TDExplosive in the shot that gibs some particles with the glow on them. Look through the effects files in base.rte for lines marked ScreenEffect and have a look at what they do. Fiddle around and experiment with how they work.
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Fri Jun 04, 2010 3:38 pm |
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Cyrill Jones
Joined: Thu Jun 03, 2010 3:17 pm Posts: 12
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Re: Glow Help.
Kk, will do. I'll post when I get somewhere
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Fri Jun 04, 2010 3:39 pm |
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Cyrill Jones
Joined: Thu Jun 03, 2010 3:17 pm Posts: 12
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Re: Glow Help.
I have got a grenade that explodes and shows a blue screeneffect however, it only stays on for a very very short amount of time. How do I make it show for longer? Also 411570N3 wrote: You'll probably be wanting a TDExplosive in the shot that gibs some particles with the glow on them. Would I do this like a grenade launcher?
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Fri Jun 04, 2010 4:15 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Glow Help.
Probably something like duration. The variables are named fairly intuitively. As for the rounds, pretend you're doing a grenade launcher, except the grenade explodes into the particles you want, with no spread. This makes it look like you fired more than one particle from a single spot.
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Fri Jun 04, 2010 4:24 pm |
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Cyrill Jones
Joined: Thu Jun 03, 2010 3:17 pm Posts: 12
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Re: Glow Help.
I've got my Grenade Launcher/Gun The grenade with the gibs I want. How do I get the grenades to fly straight and explode on hit?
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Fri Jun 04, 2010 5:13 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Glow Help.
You make the grenade's GlobalAccScalar to 0 and set it's GibImpulseLimit to 1 (easiest way to do it)
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Fri Jun 04, 2010 5:31 pm |
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Cyrill Jones
Joined: Thu Jun 03, 2010 3:17 pm Posts: 12
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Re: Glow Help.
Here is my bullet so far: Code: AddAmmo = AEmitter PresetName = ExplosiveBullet InstanceName = ExplosiveBullet LifeTime = 2000 Mass = 4 GlobalAccScalar = 0.1 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Whitebots.rte/Devices/Weapons/GrenadeFired.bmp FrameCount = 1 OrientToVel = 0.6 SpriteOffset = Vector X = -1 Y = -2 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 1 EmissionAngle = Matrix AngleDegrees = 180 ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/YellowBig.bmp EffectStartTime = 0 EffectStopTime = 55 EffectStartStrength = 1.0 EffectStopStrength = 0 EffectAlwaysShows = 1 BurstTriggered = 1 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Fire Puff Medium PresetName = Rocket Launcher Smoke 3 LifeTime = 250 GlobalAccScalar = 1 EffectStartTime = 0 EffectStopTime = 500 EffectStartStrength = 0.4 EffectStopStrength = 0.0 ParticlesPerMinute = 3000 BurstSize = 1 Spread = 3.1 MaxVelocity = 100 MinVelocity = 99 PushesEmitter = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Flame Ball 1 Count = 3 Spread = 3.1 MaxVelocity = 6 MinVelocity = 4 AddGib = Gib GibParticle = MOSParticle CopyOf = Flame Smoke 1 Count = 5 Spread = 3.1 MaxVelocity = 10 MinVelocity = 3 LifeVariation = 0.50 Could some one give me a hint as to where GibImpulseLimit should go because where I put it originally made it not work. I have got the gun in-game and only some of the bullets explode on contact while others don't explode at all
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Fri Jun 04, 2010 7:00 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Glow Help.
AEmitters even die in contact with something
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Fri Jun 04, 2010 9:26 pm |
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Cyrill Jones
Joined: Thu Jun 03, 2010 3:17 pm Posts: 12
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Re: Glow Help.
This is what happens GibImpulseLimit is not in the code, do you know where I should put it? EDIT: Fixed it now works perfectly, thanks for everybody's help
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Fri Jun 04, 2010 9:50 pm |
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