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Sprite Bug - Solved http://45.55.195.193/viewtopic.php?f=1&t=18902 |
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Author: | Cyrill Jones [ Thu Jun 03, 2010 8:54 pm ] |
Post subject: | Sprite Bug - Solved |
Hey all I have re-skinned and edited the Dummy drop crate so that I can use it with Whitebots. The transparent colour is correct but in game it does not go transparent Sprite: In game: The images are saved as .bmp however in paint there are multiple options for different types of .bmp. The thing sticking out of the top of the Pink is the thruster from the MK1 Rocket Any help will be much appriciated Thanks Cyrill Jones |
Author: | Shook [ Thu Jun 03, 2010 9:07 pm ] |
Post subject: | Re: Sprite Bug |
Looks like a case of the sprite not being in the right index. An easy way to fix this is to open up the Palette.bmp file in Base.rte, copy-paste your own sprite on top of it and then save it wherever you wish. Just avoid overwriting the palette file and you should be good to go. |
Author: | Cyrill Jones [ Thu Jun 03, 2010 9:26 pm ] |
Post subject: | Re: Sprite Bug |
Wow, thanks a bunch |
Author: | Commodore111 [ Thu Jun 03, 2010 11:46 pm ] |
Post subject: | Re: Sprite Bug - Solved |
What shook said only works with the paint from windows XP or Vista. If you have windows 7 paint you will have to use graphics gale. Graphics Gale gives you the entire palette like paint does for it's own palette. But GG gives you all 256 (I think) colors so it makes spriting a lot easier. |
Author: | Lizardheim [ Fri Jun 04, 2010 12:13 am ] |
Post subject: | Re: Sprite Bug - Solved |
AAND graphicsgale has a preview thingie that lets you see the whole image without zooming out. It's really handy. |
Author: | Cyrill Jones [ Fri Jun 04, 2010 9:45 am ] |
Post subject: | Re: Sprite Bug - Solved |
That sounds useful, I'll get that |
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