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MADNESS COMBAT MOD *WIP*
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Author:  Cmdr 5ir [ Sun May 30, 2010 1:03 am ]
Post subject:  MADNESS COMBAT MOD *WIP*

I am making a Madness Combat mod with Mr p0kets and Joe.
here is a previewImage

I made the Grunt And L33t agent.they still need a lot of work

Attachments:
Madness.rte.rar [129.61 KiB]
Downloaded 337 times

Author:  411570N3 [ Sun May 30, 2010 2:44 am ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

If that is not a preview constructed by combining sprites, that will indeed not work.

Author:  Cmdr 5ir [ Sun May 30, 2010 3:08 am ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

the splatter is not possible but the rest is.

Author:  maart3n [ Sun May 30, 2010 10:20 am ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

People wait, he might be annoying with all his "projects" but this one has some potential. The shooting of head parts would be awesome, and above all possible with attachments.
So even though he will not finish it, maybe someone else could use it as inspiration.

Author:  Cmdr 5ir [ Sun May 30, 2010 9:21 pm ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

*ACTORS ADDED*

Author:  Geti [ Mon May 31, 2010 5:33 am ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

RRR1 wrote:
I dont like madness.
Clearly. You're not contributing though.
maart3n wrote:
The shooting of head parts would be awesome, and above all possible with attachments.
Go and get klone soccer and play with the klone. You're welcome.

You'll need to translate the madness style to CC style graphics (with shadows and mass and what not) if you want this to fit in. It'd be epic if you did jesus and clown well though, but I doubt that's going to happen..

Author:  Azakan [ Mon May 31, 2010 3:09 pm ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

Abandon all your other projects and work solary on this. I'd manLOVE a madness mod!

Oh yes that would be so awesome.

Author:  Duh102 [ Tue Jun 01, 2010 12:41 am ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

If you have nothing useful to add to this thread, do not post here further. If the OP does not make a mod, that is perfectly fine and need not be discussed. Junked a slew of posts that added nothing.

Author:  mbbird [ Sat Jun 05, 2010 12:51 am ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

You should make the "head" the brain, and the physical head just attachments to the brain. That way we can blow off bits of flesh madness style?

Oops, guess I'm late. But really, it'd be awesome.

Author:  411570N3 [ Sat Jun 05, 2010 2:17 am ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

Well you could, but you have to be aware of MOID limits - the excess attachables will mean that a few of these actors will quickly start up the weirdness that occurs when you exceed it. Mainly randomly exploding actors.

Author:  maart3n [ Sat Jun 05, 2010 12:23 pm ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

411570N3 wrote:
Mainly randomly exploding actors.

Well, that would make it a proper madness mod!

But, I mean you shouldn't have that much attachables, maybe a 4-5 on the head and 2 on the body CC is just to small for any more detail.

Author:  Geti [ Sun Jun 06, 2010 12:32 am ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

so, uh, that makes it 15 MOIDs per actor + 1 for each item, limiting you to 17 actors total on a scene.. not great.

Author:  spungypirate [ Sun Jun 06, 2010 5:19 am ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

1 or maybe 2 on the head, 1 or 2 on body, that is all needed to recreate most of the carnage from the flashes.

Author:  alphagamer774 [ Tue Jun 08, 2010 9:28 pm ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

I agree. Face+head and Front body + Rear body.

And enormous amounts of blood coming from those wounds.

This could get pretty cool.

Author:  PhantomAGN [ Tue Jun 08, 2010 9:58 pm ]
Post subject:  Re: MADNESS COMBAT MOD *WIP*

Attachables lag like crap if you have more than a few.
I learned this when armor plating a ship with 26 separate sections.
That might be well into the realm of "too many" but even 5-8 was bad enough I could not properly finish the thing.
Good luck with the actors, I'm hoping that they work out.

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