View unanswered posts | View active topics It is currently Mon Jan 06, 2025 10:18 pm



Reply to topic  [ 19 posts ]  Go to page 1, 2  Next
 MADNESS COMBAT MOD *WIP* 
Author Message
User avatar

Joined: Sun Feb 28, 2010 5:29 am
Posts: 172
Reply with quote
Post MADNESS COMBAT MOD *WIP*
I am making a Madness Combat mod with Mr p0kets and Joe.
here is a previewImage

I made the Grunt And L33t agent.they still need a lot of work


Attachments:
Madness.rte.rar [129.61 KiB]
Downloaded 337 times


Last edited by Cmdr 5ir on Sun May 30, 2010 9:20 pm, edited 1 time in total.

Sun May 30, 2010 1:03 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
If that is not a preview constructed by combining sprites, that will indeed not work.


Sun May 30, 2010 2:44 am
Profile WWW
User avatar

Joined: Sun Feb 28, 2010 5:29 am
Posts: 172
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
the splatter is not possible but the rest is.


Sun May 30, 2010 3:08 am
Profile
User avatar

Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1545
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
People wait, he might be annoying with all his "projects" but this one has some potential. The shooting of head parts would be awesome, and above all possible with attachments.
So even though he will not finish it, maybe someone else could use it as inspiration.


Sun May 30, 2010 10:20 am
Profile
User avatar

Joined: Sun Feb 28, 2010 5:29 am
Posts: 172
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
*ACTORS ADDED*


Sun May 30, 2010 9:21 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
RRR1 wrote:
I dont like madness.
Clearly. You're not contributing though.
maart3n wrote:
The shooting of head parts would be awesome, and above all possible with attachments.
Go and get klone soccer and play with the klone. You're welcome.

You'll need to translate the madness style to CC style graphics (with shadows and mass and what not) if you want this to fit in. It'd be epic if you did jesus and clown well though, but I doubt that's going to happen..


Last edited by Geti on Tue Jun 08, 2010 9:30 pm, edited 1 time in total.



Mon May 31, 2010 5:33 am
Profile WWW
User avatar

Joined: Mon Jan 25, 2010 7:43 pm
Posts: 572
Location: Joined: Thu Jun 11, 2009 8:28 pm
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
Abandon all your other projects and work solary on this. I'd manLOVE a madness mod!

Oh yes that would be so awesome.


Mon May 31, 2010 3:09 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
If you have nothing useful to add to this thread, do not post here further. If the OP does not make a mod, that is perfectly fine and need not be discussed. Junked a slew of posts that added nothing.


Tue Jun 01, 2010 12:41 am
Profile
User avatar

Joined: Thu Feb 12, 2009 8:14 am
Posts: 110
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
You should make the "head" the brain, and the physical head just attachments to the brain. That way we can blow off bits of flesh madness style?

Oops, guess I'm late. But really, it'd be awesome.


Sat Jun 05, 2010 12:51 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
Well you could, but you have to be aware of MOID limits - the excess attachables will mean that a few of these actors will quickly start up the weirdness that occurs when you exceed it. Mainly randomly exploding actors.


Sat Jun 05, 2010 2:17 am
Profile WWW
User avatar

Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1545
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
411570N3 wrote:
Mainly randomly exploding actors.

Well, that would make it a proper madness mod!

But, I mean you shouldn't have that much attachables, maybe a 4-5 on the head and 2 on the body CC is just to small for any more detail.


Sat Jun 05, 2010 12:23 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
so, uh, that makes it 15 MOIDs per actor + 1 for each item, limiting you to 17 actors total on a scene.. not great.


Sun Jun 06, 2010 12:32 am
Profile WWW

Joined: Tue Feb 16, 2010 6:07 am
Posts: 98
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
1 or maybe 2 on the head, 1 or 2 on body, that is all needed to recreate most of the carnage from the flashes.


Sun Jun 06, 2010 5:19 am
Profile
User avatar

Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
I agree. Face+head and Front body + Rear body.

And enormous amounts of blood coming from those wounds.

This could get pretty cool.


Tue Jun 08, 2010 9:28 pm
Profile WWW
User avatar

Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
Reply with quote
Post Re: MADNESS COMBAT MOD *WIP*
Attachables lag like crap if you have more than a few.
I learned this when armor plating a ship with 26 separate sections.
That might be well into the realm of "too many" but even 5-8 was bad enough I could not properly finish the thing.
Good luck with the actors, I'm hoping that they work out.


Tue Jun 08, 2010 9:58 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 19 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.052s | 17 Queries | GZIP : Off ]