Author |
Message |
Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
|
MADNESS COMBAT MOD *WIP*
I am making a Madness Combat mod with Mr p0kets and Joe. here is a preview I made the Grunt And L33t agent. they still need a lot of work
Last edited by Cmdr 5ir on Sun May 30, 2010 9:20 pm, edited 1 time in total.
|
Sun May 30, 2010 1:03 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: MADNESS COMBAT MOD *WIP*
If that is not a preview constructed by combining sprites, that will indeed not work.
|
Sun May 30, 2010 2:44 am |
|
|
Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
|
Re: MADNESS COMBAT MOD *WIP*
the splatter is not possible but the rest is.
|
Sun May 30, 2010 3:08 am |
|
|
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
|
Re: MADNESS COMBAT MOD *WIP*
People wait, he might be annoying with all his "projects" but this one has some potential. The shooting of head parts would be awesome, and above all possible with attachments. So even though he will not finish it, maybe someone else could use it as inspiration.
|
Sun May 30, 2010 10:20 am |
|
|
Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
|
Re: MADNESS COMBAT MOD *WIP*
*ACTORS ADDED*
|
Sun May 30, 2010 9:21 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: MADNESS COMBAT MOD *WIP*
RRR1 wrote: I dont like madness. Clearly. You're not contributing though. maart3n wrote: The shooting of head parts would be awesome, and above all possible with attachments. Go and get klone soccer and play with the klone. You're welcome. You'll need to translate the madness style to CC style graphics (with shadows and mass and what not) if you want this to fit in. It'd be epic if you did jesus and clown well though, but I doubt that's going to happen..
Last edited by Geti on Tue Jun 08, 2010 9:30 pm, edited 1 time in total.
|
Mon May 31, 2010 5:33 am |
|
|
Azakan
Joined: Mon Jan 25, 2010 7:43 pm Posts: 572 Location: Joined: Thu Jun 11, 2009 8:28 pm
|
Re: MADNESS COMBAT MOD *WIP*
Abandon all your other projects and work solary on this. I'd manLOVE a madness mod!
Oh yes that would be so awesome.
|
Mon May 31, 2010 3:09 pm |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: MADNESS COMBAT MOD *WIP*
If you have nothing useful to add to this thread, do not post here further. If the OP does not make a mod, that is perfectly fine and need not be discussed. Junked a slew of posts that added nothing.
|
Tue Jun 01, 2010 12:41 am |
|
|
mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
|
Re: MADNESS COMBAT MOD *WIP*
You should make the "head" the brain, and the physical head just attachments to the brain. That way we can blow off bits of flesh madness style?
Oops, guess I'm late. But really, it'd be awesome.
|
Sat Jun 05, 2010 12:51 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: MADNESS COMBAT MOD *WIP*
Well you could, but you have to be aware of MOID limits - the excess attachables will mean that a few of these actors will quickly start up the weirdness that occurs when you exceed it. Mainly randomly exploding actors.
|
Sat Jun 05, 2010 2:17 am |
|
|
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
|
Re: MADNESS COMBAT MOD *WIP*
411570N3 wrote: Mainly randomly exploding actors. Well, that would make it a proper madness mod! But, I mean you shouldn't have that much attachables, maybe a 4-5 on the head and 2 on the body CC is just to small for any more detail.
|
Sat Jun 05, 2010 12:23 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: MADNESS COMBAT MOD *WIP*
so, uh, that makes it 15 MOIDs per actor + 1 for each item, limiting you to 17 actors total on a scene.. not great.
|
Sun Jun 06, 2010 12:32 am |
|
|
spungypirate
Joined: Tue Feb 16, 2010 6:07 am Posts: 98
|
Re: MADNESS COMBAT MOD *WIP*
1 or maybe 2 on the head, 1 or 2 on body, that is all needed to recreate most of the carnage from the flashes.
|
Sun Jun 06, 2010 5:19 am |
|
|
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
|
Re: MADNESS COMBAT MOD *WIP*
I agree. Face+head and Front body + Rear body.
And enormous amounts of blood coming from those wounds.
This could get pretty cool.
|
Tue Jun 08, 2010 9:28 pm |
|
|
PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
|
Re: MADNESS COMBAT MOD *WIP*
Attachables lag like crap if you have more than a few. I learned this when armor plating a ship with 26 separate sections. That might be well into the realm of "too many" but even 5-8 was bad enough I could not properly finish the thing. Good luck with the actors, I'm hoping that they work out.
|
Tue Jun 08, 2010 9:58 pm |
|
|
|