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GenWilhelm
Joined: Sun Jun 28, 2009 1:36 pm Posts: 13
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[WIP] Madness Mod *(29-05-2010)*
MADNESS MOD Madness is a mod created to be entirely random and silly. We have not made much progress so far, but we hope to get a large amount done in the next 10-12 weeks.
Mods Completed Stuff (Fully Sprited with complete code) None yet...
Beta Stage (Mostly sprited and working with minor flaws) Duck Bomb, Prune Juice.
Alpha Stage (Basic coding done with basic or no sprites) Failgun, Beehive, Water Tank, Zombie Fort (Mission).
Ideas (No coding done with basic or no sprite) Rocket Propelled Pie, Giant Whale, Bowl of Petunias, Grass Sprayer, HHHHAAAAAAAAAXXXX!!!!, Kamikazi Watermelon, Concrete Donkey, Blendtec Blender, Sparta Kick, Doomshroom.
None of these ideas are final, they are just ideas. Any other ideas suggested by you (the community) may be added to this list of ideas if we like it. Also, any help would be greatly appreciated. Anybody who helps, either with coding, spriting, ideas, development or creating GIFs would have their name added to the credits with the next update.
Developers Coders GenWilhelm
Spriters Ignis Solus (Iggy)
Ideas and Development Valkyrie
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Sat May 29, 2010 8:38 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: [WIP] Madness Mod *(29-05-2010)*
Thanks bro.
Now, do you need any help spriting/coding? I'm up for the job if you are.
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Sat May 29, 2010 8:39 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: [WIP] Madness Mod *(29-05-2010)*
what is the point of this man
Ideas by themselves are usually pretty useless and these are probably some of the least creative ideas I've seen in my time.
It's cool that you are making a mod, but what does it mean to us unless you have a DL or at least pics?
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Sat May 29, 2010 8:42 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: [WIP] Madness Mod *(29-05-2010)*
I think he's trying to make a mod, that's why I recommend he post it here. Granted, the OP could use some rewording, but let's take it for what it is.
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Sat May 29, 2010 8:44 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: [WIP] Madness Mod *(29-05-2010)*
Ah damn, I was expecting a Madness mod, as in the Madness series on newgrounds.
Well then, the idea's are fun(yeah that's the word) I mean there are loads of tiny little jokes in there. But the problem is, with this and all other silly mod, that you won't really play it. Once, maybe a second time to show your friends, but not really use it when playing. Think about it.
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Sat May 29, 2010 10:18 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: [WIP] Madness Mod *(29-05-2010)*
You know, A Madness Day mod for CC wouldn't be that hard. I mean, you wouldn't even have to sprite the arms and legs, just the feet, head, hands, and torso!
I'm actually 50% convinced I might try that now...
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Sat May 29, 2010 10:29 pm |
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Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
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Re: [WIP] Madness Mod *(29-05-2010)*
that makes two of us.
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Sat May 29, 2010 10:29 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: [WIP] Madness Mod *(29-05-2010)*
Nice! I'll get w/ you after you and Mr.P0kets and I are done w/ the ME2 mod.
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Sat May 29, 2010 10:32 pm |
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Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
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Re: [WIP] Madness Mod *(29-05-2010)*
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Sat May 29, 2010 10:37 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: [WIP] Madness Mod *(29-05-2010)*
Could some kind soul w/ Flash convert these into BMP format please? It would help me greatly!
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Sat May 29, 2010 10:49 pm |
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GenWilhelm
Joined: Sun Jun 28, 2009 1:36 pm Posts: 13
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Re: [WIP] Madness Mod *(29-05-2010)*
Here you go,
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Sat May 29, 2010 11:39 pm |
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Fat Zombie
Joined: Wed Jan 25, 2006 8:15 pm Posts: 66
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Re: [WIP] Madness Mod *(29-05-2010)*
Quote: Giant Whale, Bowl of Petunias, I suspect someone has been reading a tad too much Hitchiker's Guide.
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Sun May 30, 2010 1:13 am |
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Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
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Re: [WIP] Madness Mod *(29-05-2010)*
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Sun May 30, 2010 3:27 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: [WIP] Madness Mod *(29-05-2010)*
Heres a Idea. The Khaaaaaaaaaaaaaaaaaaaaaaan Kannon. It fires soundwaves to rip the enemy to bits.
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Sun May 30, 2010 1:48 pm |
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GenWilhelm
Joined: Sun Jun 28, 2009 1:36 pm Posts: 13
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Re: [WIP] Madness Mod *(29-05-2010)*
@Cmdr 5ir
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Sun May 30, 2010 2:24 pm |
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