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Offsets. ♥♥♥♥.
http://45.55.195.193/viewtopic.php?f=1&t=18754
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Author:  Natti [ Sat May 15, 2010 10:20 am ]
Post subject:  Offsets. ♥♥♥♥.

Please, someone fix these goddamn offsets of my first gun!

I beg you...

Attachments:
Kar98k.rte.rar [489.36 KiB]
Downloaded 201 times

Author:  p3lb0x [ Sat May 15, 2010 10:47 am ]
Post subject:  Re: Offsets. ♥♥♥♥.

Code:
   StanceOffset = Vector
      X = 5
      Y = 7
   SharpStanceOffset = Vector
      X = 7
      Y = -1
   SupportOffset = Vector
      X = -2
      Y = 3


Try this

Author:  Natti [ Sat May 15, 2010 11:42 am ]
Post subject:  Re: Offsets. ♥♥♥♥.

I love you p3lb0x.

EDIT: Wasn't statisfied with the sprite, offsets for this please?

Attachments:
Kar98k.rte.rar [489.36 KiB]
Downloaded 193 times

Author:  dragonxp [ Sat May 15, 2010 4:35 pm ]
Post subject:  Re: Offsets. ♥♥♥♥.

Try to fix it,
- X = left
x = right
-Y = Up
y = down

all of the coordinates are grafted on an Cartesian plane.
Someone should write up an offset tutorial.

Author:  Natti [ Sat May 15, 2010 4:47 pm ]
Post subject:  Re: Offsets. ♥♥♥♥.

There is already an offset tutorial, I tried making them myself many times. I just suck at it.

And actually only the X-axis is inverted. Y-axis is normal.

Author:  411570N3 [ Sat May 15, 2010 4:49 pm ]
Post subject:  Re: Offsets. ♥♥♥♥.

Except sometimes the axis is relative to something else but is still in the same definition area.

Author:  dragonxp [ Sat May 15, 2010 4:52 pm ]
Post subject:  Re: Offsets. ♥♥♥♥.

Natti wrote:
There is already an offset tutorial, I tried making them myself many times. I just suck at it.

And actually only the X-axis is inverted. Y-axis is normal.


This is untrue, the wiki is screwed over for offsets.

Author:  Natti [ Sat May 15, 2010 4:54 pm ]
Post subject:  Re: Offsets. ♥♥♥♥.

I didn't look it from wiki.

It was something like Offsets for Dummies.

Author:  dragonxp [ Sat May 15, 2010 4:55 pm ]
Post subject:  Re: Offsets. ♥♥♥♥.

Well, extensive uses of offsets by me suggests that it is untrue anyways.
Edit: someone verify this so we can stop this nonsense and come to an agreement.
edit2: if u read the thread Natti, you would have found TrouserDemon saying that offsets have changed.

Author:  Natti [ Sat May 15, 2010 5:47 pm ]
Post subject:  Re: Offsets. ♥♥♥♥.

dragonxp wrote:
Well, extensive uses of offsets by me suggests that it is untrue anyways.
Edit: someone verify this so we can stop this nonsense and come to an agreement.
edit2: if u read the thread Natti, you would have found TrouserDemon saying that offsets have changed.

So that's why it didn't work...

Author:  TorrentHKU [ Sat May 15, 2010 7:31 pm ]
Post subject:  Re: Offsets. ♥♥♥♥.

This is why we need a coder type to make us an offset editor. This is ridiculous, the wiki no longer has any idea what it's talking about, so the offsets on a gun I tried making a while backed sucked gratuitously.

Author:  dragonxp [ Sat May 15, 2010 7:42 pm ]
Post subject:  Re: Offsets. ♥♥♥♥.

Hyperkultra wrote:
This is why we need a coder type to make us an offset editor. This is ridiculous, the wiki no longer has any idea what it's talking about, so the offsets on a gun I tried making a while backed sucked gratuitously.


Which i had to tutor Hyper to fix.
[it was hella funny, every time the guy firing it would explode with the gun because the bullet came out of the back of the gun back at it.]

Author:  TorrentHKU [ Sat May 15, 2010 7:54 pm ]
Post subject:  Re: Offsets. ♥♥♥♥.

SHARRAP. Once again, I blame the wiki.

Author:  Shook [ Sat May 15, 2010 8:11 pm ]
Post subject:  Re: Offsets. ♥♥♥♥.

Positive X goes right, negative goes left. Positive Y goes down and vice versa. Hope it helps a bit, might take a look at it later if it doesn't.

Author:  Coops [ Sat May 15, 2010 8:15 pm ]
Post subject:  Re: Offsets. ♥♥♥♥.

A nice trick i like to use is I made an MOPixel, named it 'Sprite Offset Help' added it to a group then i go into the Gib editor and rid of all the gibs and place the MOPixel where i want the offset to be, save it, and check the .ini in the Newdata folder.. That way i dont have to repeatingly open and close CC and check..

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