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 Offsets. ♥♥♥♥. 
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Data Realms Elite
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Post Offsets. ♥♥♥♥.
Please, someone fix these goddamn offsets of my first gun!

I beg you...


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Sat May 15, 2010 10:20 am
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Post Re: Offsets. ♥♥♥♥.
Code:
   StanceOffset = Vector
      X = 5
      Y = 7
   SharpStanceOffset = Vector
      X = 7
      Y = -1
   SupportOffset = Vector
      X = -2
      Y = 3


Try this


Sat May 15, 2010 10:47 am
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Data Realms Elite
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Post Re: Offsets. ♥♥♥♥.
I love you p3lb0x.

EDIT: Wasn't statisfied with the sprite, offsets for this please?


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Sat May 15, 2010 11:42 am
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Post Re: Offsets. ♥♥♥♥.
Try to fix it,
- X = left
x = right
-Y = Up
y = down

all of the coordinates are grafted on an Cartesian plane.
Someone should write up an offset tutorial.


Sat May 15, 2010 4:35 pm
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Data Realms Elite
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Post Re: Offsets. ♥♥♥♥.
There is already an offset tutorial, I tried making them myself many times. I just suck at it.

And actually only the X-axis is inverted. Y-axis is normal.


Sat May 15, 2010 4:47 pm
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Post Re: Offsets. ♥♥♥♥.
Except sometimes the axis is relative to something else but is still in the same definition area.


Sat May 15, 2010 4:49 pm
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Post Re: Offsets. ♥♥♥♥.
Natti wrote:
There is already an offset tutorial, I tried making them myself many times. I just suck at it.

And actually only the X-axis is inverted. Y-axis is normal.


This is untrue, the wiki is screwed over for offsets.


Sat May 15, 2010 4:52 pm
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Data Realms Elite
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Post Re: Offsets. ♥♥♥♥.
I didn't look it from wiki.

It was something like Offsets for Dummies.


Sat May 15, 2010 4:54 pm
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Post Re: Offsets. ♥♥♥♥.
Well, extensive uses of offsets by me suggests that it is untrue anyways.
Edit: someone verify this so we can stop this nonsense and come to an agreement.
edit2: if u read the thread Natti, you would have found TrouserDemon saying that offsets have changed.


Sat May 15, 2010 4:55 pm
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Post Re: Offsets. ♥♥♥♥.
dragonxp wrote:
Well, extensive uses of offsets by me suggests that it is untrue anyways.
Edit: someone verify this so we can stop this nonsense and come to an agreement.
edit2: if u read the thread Natti, you would have found TrouserDemon saying that offsets have changed.

So that's why it didn't work...


Sat May 15, 2010 5:47 pm
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Post Re: Offsets. ♥♥♥♥.
This is why we need a coder type to make us an offset editor. This is ridiculous, the wiki no longer has any idea what it's talking about, so the offsets on a gun I tried making a while backed sucked gratuitously.


Sat May 15, 2010 7:31 pm
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Post Re: Offsets. ♥♥♥♥.
Hyperkultra wrote:
This is why we need a coder type to make us an offset editor. This is ridiculous, the wiki no longer has any idea what it's talking about, so the offsets on a gun I tried making a while backed sucked gratuitously.


Which i had to tutor Hyper to fix.
[it was hella funny, every time the guy firing it would explode with the gun because the bullet came out of the back of the gun back at it.]


Sat May 15, 2010 7:42 pm
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Post Re: Offsets. ♥♥♥♥.
SHARRAP. Once again, I blame the wiki.


Sat May 15, 2010 7:54 pm
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Post Re: Offsets. ♥♥♥♥.
Positive X goes right, negative goes left. Positive Y goes down and vice versa. Hope it helps a bit, might take a look at it later if it doesn't.


Sat May 15, 2010 8:11 pm
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Post Re: Offsets. ♥♥♥♥.
A nice trick i like to use is I made an MOPixel, named it 'Sprite Offset Help' added it to a group then i go into the Gib editor and rid of all the gibs and place the MOPixel where i want the offset to be, save it, and check the .ini in the Newdata folder.. That way i dont have to repeatingly open and close CC and check..


Sat May 15, 2010 8:15 pm
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