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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Offsets. ♥♥♥♥.
Please, someone fix these goddamn offsets of my first gun!
I beg you...
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Sat May 15, 2010 10:20 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Offsets. ♥♥♥♥.
Code: StanceOffset = Vector X = 5 Y = 7 SharpStanceOffset = Vector X = 7 Y = -1 SupportOffset = Vector X = -2 Y = 3 Try this
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Sat May 15, 2010 10:47 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Offsets. ♥♥♥♥.
I love you p3lb0x.
EDIT: Wasn't statisfied with the sprite, offsets for this please?
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Sat May 15, 2010 11:42 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Offsets. ♥♥♥♥.
Try to fix it, - X = left x = right -Y = Up y = down
all of the coordinates are grafted on an Cartesian plane. Someone should write up an offset tutorial.
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Sat May 15, 2010 4:35 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Offsets. ♥♥♥♥.
There is already an offset tutorial, I tried making them myself many times. I just suck at it.
And actually only the X-axis is inverted. Y-axis is normal.
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Sat May 15, 2010 4:47 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Offsets. ♥♥♥♥.
Except sometimes the axis is relative to something else but is still in the same definition area.
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Sat May 15, 2010 4:49 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Offsets. ♥♥♥♥.
Natti wrote: There is already an offset tutorial, I tried making them myself many times. I just suck at it.
And actually only the X-axis is inverted. Y-axis is normal. This is untrue, the wiki is screwed over for offsets.
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Sat May 15, 2010 4:52 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Offsets. ♥♥♥♥.
I didn't look it from wiki.
It was something like Offsets for Dummies.
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Sat May 15, 2010 4:54 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Offsets. ♥♥♥♥.
Well, extensive uses of offsets by me suggests that it is untrue anyways. Edit: someone verify this so we can stop this nonsense and come to an agreement. edit2: if u read the thread Natti, you would have found TrouserDemon saying that offsets have changed.
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Sat May 15, 2010 4:55 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Offsets. ♥♥♥♥.
dragonxp wrote: Well, extensive uses of offsets by me suggests that it is untrue anyways. Edit: someone verify this so we can stop this nonsense and come to an agreement. edit2: if u read the thread Natti, you would have found TrouserDemon saying that offsets have changed. So that's why it didn't work...
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Sat May 15, 2010 5:47 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Offsets. ♥♥♥♥.
This is why we need a coder type to make us an offset editor. This is ridiculous, the wiki no longer has any idea what it's talking about, so the offsets on a gun I tried making a while backed sucked gratuitously.
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Sat May 15, 2010 7:31 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Offsets. ♥♥♥♥.
Hyperkultra wrote: This is why we need a coder type to make us an offset editor. This is ridiculous, the wiki no longer has any idea what it's talking about, so the offsets on a gun I tried making a while backed sucked gratuitously. Which i had to tutor Hyper to fix. [it was hella funny, every time the guy firing it would explode with the gun because the bullet came out of the back of the gun back at it.]
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Sat May 15, 2010 7:42 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Offsets. ♥♥♥♥.
SHARRAP. Once again, I blame the wiki.
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Sat May 15, 2010 7:54 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Offsets. ♥♥♥♥.
Positive X goes right, negative goes left. Positive Y goes down and vice versa. Hope it helps a bit, might take a look at it later if it doesn't.
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Sat May 15, 2010 8:11 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Offsets. ♥♥♥♥.
A nice trick i like to use is I made an MOPixel, named it 'Sprite Offset Help' added it to a group then i go into the Gib editor and rid of all the gibs and place the MOPixel where i want the offset to be, save it, and check the .ini in the Newdata folder.. That way i dont have to repeatingly open and close CC and check..
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Sat May 15, 2010 8:15 pm |
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