Data Realms Fan Forums http://45.55.195.193/ |
|
Question for Abdul Ahazred or any other advanced scripter: http://45.55.195.193/viewtopic.php?f=1&t=18672 |
Page 1 of 1 |
Author: | Joe [ Wed May 05, 2010 1:01 am ] |
Post subject: | Question for Abdul Ahazred or any other advanced scripter: |
Hello, general population of modders! I was working on a space marine with a heavy bolter (complete with a link from the gun to the back pack) and I noticed that the chain looked like crap. I then had an insight into how to get around this problem: make a code that uses many very short chain links to make a chain that attaches itself to two places on the actor. (what I'm going for: ) Only problem is, I don't know how to do that, because so far the best I have is a free dangling chain that crumbles whenever the actor dies. Please post below for any insight or code as to how to overcome this problem. If I use your script/take your advice, you will be credited in any future mod releases. Thank you! |
Author: | LowestFormOfWit [ Wed May 05, 2010 2:21 am ] |
Post subject: | Re: Question for Abdul Ahazred or any other advanced scripter: |
I'm pretty sure Abdul's Hammership mod would help as it is the closest thing I've seen to "rope physics" yet. Personally though I think that unless the actor is rather large (Behemoth-sized) that it's far too much work to make a chain for just a tiny actor, where a sprite would look just as good if done correctly (think Darkstorm Oni). |
Author: | Joe [ Wed May 05, 2010 2:30 am ] |
Post subject: | Re: Question for Abdul Ahazred or any other advanced scripter: |
Yes, and I did base my prototype code off of the hammership script, but I see your point in making the chain for a bigger actor (speak of the devil, I'm making this: ) So my only problem now is to get Abdul's script to attach the MOSR chain to both ends to a parent actor instead of just one end. |
Author: | mrsico [ Thu May 06, 2010 8:23 am ] |
Post subject: | Re: Question for Abdul Ahazred or any other advanced scripter: |
I'm no advance scripter, but could you attach the other end of the chain to an attachment on the parent actor? I think it could work. |
Author: | 411570N3 [ Thu May 06, 2010 8:48 am ] |
Post subject: | Re: Question for Abdul Ahazred or any other advanced scripter: |
Not really. That's not quite how the game works. |
Author: | Abdul Alhazred [ Thu May 06, 2010 10:33 am ] | ||
Post subject: | Re: Question for Abdul Ahazred or any other advanced scripter: | ||
Here is a proof of concept. As you can see it will not be all that visible, since the link will always be drawn behind the actor. This still needs a lot of work and the code is kind of shitty, but I have uploaded it here so you can play with it. The code requires a special actor that is simply called 'Heavy Bolter'. Free for anyone to use etc.
|
Author: | Joe [ Sat May 08, 2010 3:09 pm ] |
Post subject: | Re: Question for Abdul Ahazred or any other advanced scripter: |
My most sincere thanks to everyone (especially Abdul) who posted with help here! I will definately put down your name in any credits of any mod I release. Thank You! |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |