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Lurker needs help!
http://45.55.195.193/viewtopic.php?f=1&t=18650
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Author:  Omicron [ Sat May 01, 2010 9:57 pm ]
Post subject:  Lurker needs help!

Me and a friend at school have been plotting to make a faction balanced with the coalition/dummies etc and we found some templates. We set off to sprite and such but we couldn't make a mod without crashing cortex command on startup! So we really need a guy who can teach us how to rename mods and place them in a faction! We don't really want it to be done for us but rather someone teaches it to us. The search was not showing any results!
I am slightly familiar with lua as in I can edit it to a certain extent (damage, accuracy, ROF etc)
Sorry if its in the wrong forum!

Author:  p3lb0x [ Sat May 01, 2010 10:05 pm ]
Post subject:  Re: Lurker needs help!

Moved it to the right forum. Good luck in your endeavors!

Author:  salt_1219 [ Sat May 01, 2010 10:07 pm ]
Post subject:  Re: Lurker needs help!

http://forums.datarealms.com/viewtopic.php?f=1&t=16824
this should help you out

Author:  Nocifer [ Sun May 02, 2010 2:09 am ]
Post subject:  Re: Lurker needs help!

And if you just need help debugging, I'd be glad to help. It's actually pretty simple once you do it a few times.

Author:  Duh102 [ Sun May 02, 2010 2:42 am ]
Post subject:  Re: Lurker needs help!

Just to get you started, there are two main components in a Cortex mod, one required and one optional.
Ini code, the stuff that is in, well, .ini files, is the required component. This is where you set up objects and the like.
Lua code (and it is a proper noun, so no LUA or lua, if you want to be proper), is optional and lets you do cool things like trigonometry and recursion and the like, stuff you'd usually associate with hardcoding.

Check out the Wiki, it has a lot of information (though perhaps not a fully complete tutorial as such).

Author:  CCnewplayer [ Sun May 02, 2010 1:20 pm ]
Post subject:  Re: Lurker needs help!

Omicron PM me and write what you want to learn.

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