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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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flashlight glows- please help.
hi everybody, im trying to make a flashlight/spotlight that uses glows. the way im making it is having about 9 MOPixels with 9 difrent rotated versions of the glow. if someone could be kind enough to provide 9 good lightshaft glows at different angles, ill program it.
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Sat May 01, 2010 3:13 am |
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Freeflow
Joined: Sun Oct 25, 2009 10:16 pm Posts: 110 Location: Western U.S.
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Re: flashlight glows- please help.
Hope this flashlight project works. pretty sweet to have flashlights and the like.
Attachments:
File comment: 40x40 dimensions .png format 8 direction glows.
Flashlight Glows.7z [45.28 KiB]
Downloaded 211 times
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Tue May 04, 2010 1:27 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: flashlight glows- please help.
Freeflow wrote: Hope this flashlight project works. pretty sweet to have flashlights and the like. thanks! these look amazing! hope to have the lights done in a few days.
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Tue May 04, 2010 2:00 am |
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Freeflow
Joined: Sun Oct 25, 2009 10:16 pm Posts: 110 Location: Western U.S.
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Re: flashlight glows- please help.
looking forward to it!
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Tue May 04, 2010 6:33 am |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: flashlight glows- please help.
iS IT POSSIBLE TO- (sorry, beast thread) is it possible to make it some sort of portable module to attach to weapons/actors and the like? In coding, not like some Lua thing.
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Tue May 04, 2010 7:16 am |
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Freeflow
Joined: Sun Oct 25, 2009 10:16 pm Posts: 110 Location: Western U.S.
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Re: flashlight glows- please help.
So let me get this straight...attach as in an attachable yea but...module? Bunker module? Theres AddAttachable =Attachable and then theres AddEffect = Attachable...beside that, what are you trying to do?
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Wed May 05, 2010 1:12 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: flashlight glows- please help.
Freeflow wrote: So let me get this straight...attach as in an attachable yea but...module? Bunker module? Theres AddAttachable =Attachable and then theres AddEffect = Attachable...beside that, what are you trying to do? I think he wants to attach an actor/gun/etc... to a bunker module.
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Wed May 05, 2010 1:15 am |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: flashlight glows- please help.
Well I was thinking more in terms of some universal "flashlight" or "sopmod" attachment that I can add to any weapon I want (like a rifle) with just adding that code to the weapon and adding the offset (position on the rifle). Actually I think that has to be part of the sprite doesn't it.. Didn't think about that.
If it would be easier, a flashlight could be a one handed HeldDevice to use with pistols and subs. Probably a lot easier.
I should start drawing stuff out.
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Wed May 05, 2010 6:12 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: flashlight glows- please help.
FuzzyMelon wrote: Well I was thinking more in terms of some universal "flashlight" or "sopmod" attachment that I can add to any weapon I want (like a rifle) with just adding that code to the weapon and adding the offset (position on the rifle). Actually I think that has to be part of the sprite doesn't it.. Didn't think about that.
If it would be easier, a flashlight could be a one handed HeldDevice to use with pistols and subs. Probably a lot easier.
I should start drawing stuff out. currently, its a onehanded device, but all you need to make is a aemitter with the lua glowspawn partical and attach it to a gun for it to work.
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Wed May 05, 2010 12:09 pm |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: flashlight glows- please help.
Oh snap, that's pretty much what I asked for thanks for making it simple.
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Wed May 05, 2010 7:22 pm |
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