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Dog
Joined: Sat Apr 17, 2010 2:42 pm Posts: 18
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WIP: Smithon Weaponry
Hi guys, this is my first put together modification for CC. I am hoping to include many old and favourite weapons and some nice actors/everything else. Weapons: PM Makarov - Tactical AK - RPK - Saiga-12 - RPG-7 - Battle Rifle - MX1 Rocket Launcher - Nagant Revolver Tokarev TT Percussion Rifle Actors: Hacked Dummy To do list: [ ] Fix mx1 rocket launcher using rpg round [ ] Fix recoil and adjust battle rifle [X] Better Saiga-12 Magazine sprite. (and gun sprite) [ ] Fix tactical ak using RPK mags (doesn't really matter, they have the same round capacity) [ ] Increase accuracy on Tactical AK and RPK. [ ] Clean up Tokarev + Nagant [ ] Shade sprites [ ] Fix up percussion rifle Download: http://dl.dropbox.com/u/3952548/SW.zipPlease leave constructive criticism and weapons that you'd like to be made!
Attachments:
File comment: SW Update
SW.zip [287.3 KiB]
Downloaded 193 times
Last edited by Dog on Sat May 01, 2010 1:22 am, edited 4 times in total.
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Sat Apr 24, 2010 10:13 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: WIP: Smithon Weaponry
Seeing as this is a resprite, meaning basic content, nothing original or unique, the main appeal will be from your sprites. Pretty good for your first mod, but I think working on your sprites is a good idea. Generally, weapon-only packs receive very little attention even if they're unique, so adding an actor should be one of your future goals if you intend to have a real release.
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Sat Apr 24, 2010 10:24 pm |
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Dog
Joined: Sat Apr 17, 2010 2:42 pm Posts: 18
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Re: WIP: Smithon Weaponry
Contrary wrote: Seeing as this is a resprite, meaning basic content, nothing original or unique, the main appeal will be from your sprites. Pretty good for your first mod, but I think working on your sprites is a good idea. Generally, weapon-only packs receive very little attention even if they're unique, so adding an actor should be one of your future goals if you intend to have a real release. I have one actor, a hacked dummy (the one wielding the weapons) but it was a quick job so I'll keep that in mind. Thanks.
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Sat Apr 24, 2010 10:30 pm |
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Dog
Joined: Sat Apr 17, 2010 2:42 pm Posts: 18
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Re: WIP: Smithon Weaponry
Added some more original (per se) weapons: Nagant Revolver and Tokarev TT, I made the saiga 12 a bit nicer also.
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Sun Apr 25, 2010 7:12 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: WIP: Smithon Weaponry
Not bad for a first mod, but you need to work on the spiriting, as some of them seem flat.
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Sun Apr 25, 2010 8:54 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: WIP: Smithon Weaponry
For the sprites, try shading some of them. Even in a program as simple as MS Paint, it's pretty easy to do- just select the main color, lighten it and color the top of the weapon, then select the color, darken it, and color the bottom.
As for the Hacked Dummy, if you want a stronger actor, try increasing their gibimpulselimit and their joint's strength- increasing the health usually doesn't do much: most of my actors die from lucky shots when they have 60 or more health left, and an actor with higher health causes a glitch where if you try to return them to orbit you sell it for more than what you payed.
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Sun Apr 25, 2010 10:40 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: WIP: Smithon Weaponry
If you want to make a non-generic weapon, Lua is usually the way to go. Many mods that are popular have some Lua in them.
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Sun Apr 25, 2010 10:48 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: WIP: Smithon Weaponry
However, Lua is not a necessity by any means.
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Sun Apr 25, 2010 11:40 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: WIP: Smithon Weaponry
Yes, of course. It's good for doing things that normal code won't do.
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Sun Apr 25, 2010 11:43 pm |
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Dog
Joined: Sat Apr 17, 2010 2:42 pm Posts: 18
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Re: WIP: Smithon Weaponry
Putting this thread back on its rail. Thanks for the tips about spriting ragdoll, I'll shade the guns
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Mon Apr 26, 2010 7:15 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: WIP: Smithon Weaponry
for a first mod, this actually looks pretty good. btw, you dont NEED lua to make something original, cause you can make all flavors of bouncy laser balls and such with ini modding.
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Tue Apr 27, 2010 9:27 pm |
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