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Turning off bullet spawn
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Author:  Warguy [ Sun Apr 18, 2010 8:36 pm ]
Post subject:  Turning off bullet spawn

I would like to turn it off so millions of bullets don't come out every second, because once its spawn about 15 and I keep firing, it lags due to the physics and gravity pulling it down and such.

Author:  p3lb0x [ Sun Apr 18, 2010 8:51 pm ]
Post subject:  Re: Turning off bullet spawn

If you can't handle more than 15 particles at a time then I'd suggest you move on to less CPU intensive games

Author:  Kelas [ Sun Apr 18, 2010 8:54 pm ]
Post subject:  Re: Turning off bullet spawn

In order to stop spawning bullets...



Stop shooting.

Author:  Warguy [ Sun Apr 18, 2010 9:06 pm ]
Post subject:  Re: Turning off bullet spawn

p3lb0x wrote:
If you can't handle more than 15 particles at a time then I'd suggest you move on to less CPU intensive games

Windows seven.
NVidia 6000 series.
6 Core.

This is my computer.

The physics is just to good for my comp.

SO I NEED TO TURN IT OFF

So that post was NOT helpful.

Author:  Disst [ Sun Apr 18, 2010 9:11 pm ]
Post subject:  Re: Turning off bullet spawn

You talking to a mod, boy, be more respectful.


and CC doesnt do multithreading, so having six cores does ♥♥♥♥ all but slow you down

graphics cards don't matter much either

Author:  p3lb0x [ Sun Apr 18, 2010 9:13 pm ]
Post subject:  Re: Turning off bullet spawn

No, we won't and can't rewrite the game to be runable on your bad computer. If you can't handle the physics in the game, then you can't handle the game. The game is entirely dependent on the physics to function. Wounding is dependent velocity, mass and sharpness of the projectile and the strength of the material it hits. Actors moving is dependent on the strength and friction of the material, and the friction and amount pixels on the atomgroup of the actors foot, and the weight of the entire actor and its attachables.

This is just a small part of the game that I just mentioned that is entirely dependent on the physics of the game to even function

Author:  Warguy [ Sun Apr 18, 2010 9:15 pm ]
Post subject:  Re: Turning off bullet spawn

OKAY NO ONE UNDERSTANDS

It's just that some guns, when they fire, a shell comes out.

Some guns, when they fire, a shell DOESN'T come out.

Which point of code determines if it does this or not?

-_-

Author:  Disst [ Sun Apr 18, 2010 9:18 pm ]
Post subject:  Re: Turning off bullet spawn

bullet != casing

good job

Author:  p3lb0x [ Sun Apr 18, 2010 9:19 pm ]
Post subject:  Re: Turning off bullet spawn

Code:
AddAmmo = Round
   PresetName = Round SMG
   ParticleCount = 1
   Particle = MOPixel
      PresetName = Particle SMG
      Mass = 0.008
      RestThreshold = 500
      LifeTime = 1500
      Sharpness = 250
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 143
         G = 143
         B = 143
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color
            R = 155
            G = 155
            B = 155
         TrailLength = 25
   Shell = MOSParticle   <-------- That would be these in the round of the weapon fired. If you want to remove
      CopyOf = Casing    <-------- a shell from a weapon you remove the copyof and write None where MOSParticle is
   FireVelocity = 80
   ShellVelocity = 10
   Separation = 5


Example code from the SMGs round instance

Author:  dragonxp [ Sun Apr 18, 2010 9:19 pm ]
Post subject:  Re: Turning off bullet spawn

you make very little sense in your op, but from what i get here is that you want shells to stop ejecting when you fire.
Go into the Gun's .ini file and under the AddAmmo = Round, where it says Shell = [MOSParticle, MOSRotating, MOPixel, etc...]
Change it to Shell = None

Edit: ninja'd

Author:  Duh102 [ Sun Apr 18, 2010 9:20 pm ]
Post subject:  Re: Turning off bullet spawn

Download this version of Cortex Command, which has been renamed to OpenLieroX, and play that instead. Note that none of the mods here work, you'll have to find special ones for OpenLieroX. It is far less physics-intensive so it should work fine on your computer.

Author:  Lizardheim [ Sun Apr 18, 2010 10:51 pm ]
Post subject:  Re: Turning off bullet spawn

Yeah it's awesome for bad computers, you should really try it out.

Author:  hax [ Sun Apr 18, 2010 10:55 pm ]
Post subject:  Re: Turning off bullet spawn

I was shocked to see that a computer that is newer than mine can't run cortex command properly. I have Win98. ^_^

Author:  Warguy [ Sun Apr 18, 2010 10:59 pm ]
Post subject:  Re: Turning off bullet spawn

Okay, case closed, p3l gave me the answer :P

Author:  Lizardheim [ Sun Apr 18, 2010 11:00 pm ]
Post subject:  Re: Turning off bullet spawn

CC is very unpredictable that way. It runs better on my eepc that is essentially just an ssd drive with a screen jammed on it than on my huge-ass stationairy comp.

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