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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Change a survival rifle's firing.
How do you make an automatic shoot a single round like a sniper rifle?
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Sat Apr 17, 2010 7:51 pm |
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DummyCorp
Joined: Sat Apr 10, 2010 12:29 pm Posts: 28
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Re: Change a survival rifle's firing.
FullAuto = 1 1 change to 0 or 1 to 0 if i understood your question...
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Sat Apr 17, 2010 7:52 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Change a survival rifle's firing.
or you can just set the rate of fire of the rifle to look like a sniper rifle, so you don't need to press the mouse several times
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Sat Apr 17, 2010 8:04 pm |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Change a survival rifle's firing.
Another question. Is it possible to make a box you carry around and when you use it it busts and drops a magnum,flare gun,smoke grenades and etc.? Sorta like a bear survival kit. Or zombie survival kit.
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Sat Apr 17, 2010 8:11 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Change a survival rifle's firing.
Yeah, just make a TDExplosive that gibs into the necessary items.
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Sat Apr 17, 2010 8:18 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Change a survival rifle's firing.
Duh102 wrote: Yeah, just make a TDExplosive that gibs into the necessary items. its possible make one TDExplosive gib devices????????
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Sat Apr 17, 2010 10:20 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Change a survival rifle's firing.
Know how normal gibs look something like this: Code: AddGib = Gib GibParticle = MOPixel CopyOf = Basic MOPixel ... You can simply replace the MOPixel after GibParticle with whatever type you want, such as HDFirearm, and put in the name of an HDFirearm in the CopyOf line.
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Sat Apr 17, 2010 11:18 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Change a survival rifle's firing.
Duh102 wrote: Know how normal gibs look something like this: Code: AddGib = Gib GibParticle = MOPixel CopyOf = Basic MOPixel ... You can simply replace the MOPixel after GibParticle with whatever type you want, such as HDFirearm, and put in the name of an HDFirearm in the CopyOf line. That is awesome. I never knew how to do this.
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Sat Apr 17, 2010 11:23 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Change a survival rifle's firing.
Notice however that gibbing actors doesn't work quite right. I believe they'll be on no team and inactive. You have to use the method Grif discovered of gibbing a dropship with the actor(s) in it's inventory (a very small, invisible dropship of course).
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Sat Apr 17, 2010 11:31 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Change a survival rifle's firing.
Duh102 wrote: Notice however that gibbing actors doesn't work quite right. I believe they'll be on no team and inactive. You have to use the method Grif discovered of gibbing a dropship with the actor(s) in it's inventory (a very small, invisible dropship of course). or some simple lua
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Sun Apr 18, 2010 12:27 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Change a survival rifle's firing.
If I remember correctly, that hasn't been the case for quite a while. Actors are on team -1 by default, but they are active and will respond like normal AI. As well, if you define their team within the gib listing, it may be able to set their team. Not sure about that last one, though.
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Sun Apr 18, 2010 4:46 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Change a survival rifle's firing.
TheLastBanana wrote: As well, if you define their team within the gib listing, it may be able to set their team. That works. Unless a team other than your own uses said device, for obvious reasons of course.
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Sun Apr 18, 2010 4:53 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Change a survival rifle's firing.
To clarify, whitty means that it doesn't automatically change to the appropriate team, instead remaining on the team you set them to in the .ini.
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Tue Apr 20, 2010 9:46 am |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Change a survival rifle's firing.
So if i cahange the team in Gibs then it might be a rogue? What are the teams?
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Tue Apr 20, 2010 2:49 pm |
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ajlw
Joined: Mon Mar 15, 2010 11:46 pm Posts: 67
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Re: Change a survival rifle's firing.
Sorry about this, but doesn't one of the mods have a Crate script on which you can buy/airdrop a crate actor which you can fill with stuff then break with a few nudges?
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Tue Apr 20, 2010 3:41 pm |
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