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 Change a survival rifle's firing. 
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Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
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Post Change a survival rifle's firing.
How do you make an automatic shoot a single round like a sniper rifle?


Sat Apr 17, 2010 7:51 pm
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Joined: Sat Apr 10, 2010 12:29 pm
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Post Re: Change a survival rifle's firing.
FullAuto = 1
1 change to 0 or 1 to 0
if i understood your question...


Sat Apr 17, 2010 7:52 pm
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Joined: Wed Feb 24, 2010 11:00 pm
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Post Re: Change a survival rifle's firing.
or you can just set the rate of fire of the rifle to look like a sniper rifle, so you don't need to press the mouse several times


Sat Apr 17, 2010 8:04 pm
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Joined: Wed Mar 10, 2010 8:36 pm
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Post Re: Change a survival rifle's firing.
Another question. Is it possible to make a box you carry around and when you use it it busts and drops a magnum,flare gun,smoke grenades and etc.? Sorta like a bear survival kit. Or zombie survival kit.


Sat Apr 17, 2010 8:11 pm
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happy carebear mom
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Post Re: Change a survival rifle's firing.
Yeah, just make a TDExplosive that gibs into the necessary items.


Sat Apr 17, 2010 8:18 pm
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Post Re: Change a survival rifle's firing.
Duh102 wrote:
Yeah, just make a TDExplosive that gibs into the necessary items.


its possible make one TDExplosive gib devices????????


Sat Apr 17, 2010 10:20 pm
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happy carebear mom
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Post Re: Change a survival rifle's firing.
Know how normal gibs look something like this:
Code:
AddGib = Gib
   GibParticle = MOPixel
      CopyOf = Basic MOPixel
...


You can simply replace the MOPixel after GibParticle with whatever type you want, such as HDFirearm, and put in the name of an HDFirearm in the CopyOf line.


Sat Apr 17, 2010 11:18 pm
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Joined: Sun Aug 09, 2009 9:26 am
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Post Re: Change a survival rifle's firing.
Duh102 wrote:
Know how normal gibs look something like this:
Code:
AddGib = Gib
   GibParticle = MOPixel
      CopyOf = Basic MOPixel
...


You can simply replace the MOPixel after GibParticle with whatever type you want, such as HDFirearm, and put in the name of an HDFirearm in the CopyOf line.

That is awesome. I never knew how to do this.


Sat Apr 17, 2010 11:23 pm
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Post Re: Change a survival rifle's firing.
Notice however that gibbing actors doesn't work quite right. I believe they'll be on no team and inactive. You have to use the method Grif discovered of gibbing a dropship with the actor(s) in it's inventory (a very small, invisible dropship of course).


Sat Apr 17, 2010 11:31 pm
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Post Re: Change a survival rifle's firing.
Duh102 wrote:
Notice however that gibbing actors doesn't work quite right. I believe they'll be on no team and inactive. You have to use the method Grif discovered of gibbing a dropship with the actor(s) in it's inventory (a very small, invisible dropship of course).


or some simple lua


Sun Apr 18, 2010 12:27 am
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Post Re: Change a survival rifle's firing.
If I remember correctly, that hasn't been the case for quite a while. Actors are on team -1 by default, but they are active and will respond like normal AI. As well, if you define their team within the gib listing, it may be able to set their team. Not sure about that last one, though.


Sun Apr 18, 2010 4:46 am
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Change a survival rifle's firing.
TheLastBanana wrote:
As well, if you define their team within the gib listing, it may be able to set their team.

That works.

Unless a team other than your own uses said device, for obvious reasons of course.


Sun Apr 18, 2010 4:53 am
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Post Re: Change a survival rifle's firing.
To clarify, whitty means that it doesn't automatically change to the appropriate team, instead remaining on the team you set them to in the .ini.


Tue Apr 20, 2010 9:46 am
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Post Re: Change a survival rifle's firing.
So if i cahange the team in Gibs then it might be a rogue? What are the teams?


Tue Apr 20, 2010 2:49 pm
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Joined: Mon Mar 15, 2010 11:46 pm
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Post Re: Change a survival rifle's firing.
Sorry about this, but doesn't one of the mods have a Crate script on which you can buy/airdrop a crate actor which you can fill with stuff then break with a few nudges?


Tue Apr 20, 2010 3:41 pm
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