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 WIP - Dark Extraction Corporation - Updated 02.05 
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Joined: Sat Apr 10, 2010 12:29 pm
Posts: 28
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Post WIP - Dark Extraction Corporation - Updated 02.05
Hi everyone ! I'm from Ukraine so sorry for mistakes in my text :)
I'm doing my first mod for cc. It's named DEC - Dark Extraction Corporation.
Mod and screen shots are attached and i would be very glad if you will test it and give me some suggestions or advices to continue it's modernization and updating.

Updated !

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DECC Unit - Heavy force soldier with strong armor and good jetpack

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DECC Back Armor in-use

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Leviathan - Heavy flamer

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Rocket Launcher MK4 - Quick rocket launcher

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Rocket Launcher MK3 - Medium Grenade launcher.

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Rocket Launcher MK2

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Rocket Launcher MK1/1B

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Bow

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Magnet Cannon - canon that fires shell, that detonates after few seconds after launching.

-no image-
Cement Sprayer - just a simple sprayer.

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Heavy Digger - just a heavy digger.

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Force Grenade - Grenade, that is very useful versus big amount of enemies.

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StarFish - Bomb, that is very useful versus strong enemies. Based on Neutrino effect.

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Laser Rifle - Very accurate laser sniper rifle

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Laser Cannon - quick firing laser sub gun

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Impulse Shot Gun - Strong shot gun that fires impulse wave of shells.

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PHaSR - experimental laser subgun.

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CoilGun - building.

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Force Shield - Heavy shield, excellent for assault.

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Gravidestructurizator - experimental gun, that change gravitation level in chaotic order in definite area, that cause enemy bursting.

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Titan Shield - Strong shield for quick battles


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DropShip

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Extreme drop ship


Problems with Muzzle offset will be fixed in the next version

Modding history:


0.1
Mod making started
Kinetizer added
DEC Commander added

0.2
Kinetizer balance fixed
First drop ship - DEC Cargo ship
Heavy Digger added

0.3
Extreme Drop Ship added
Cement sprayer added
Simple shield added
3x pistols added

0.4
Magnet cannon added
Laser subgun added
Laser rifle added
Impulse Shot Gun added

0.5
Full changing of color palette. (Orange => Dark)
Renaming (Dummy Extraction Corporation => Dark Extraction Corporation)
Force Shield added.
Titan shield improved.
Force grenade added.

0.6
Gravidestructurizator added
Gas Sprayer added
Better sprites

0.7
Better sprites
StarFish bomb added
PHaSR added
CoilGun added

0.8
Better sprites
Rocket Launcher MK1 added
Rocket Launcher MK1b added
Rocket Launcher MK2 added
Force Bow added.

0.9
Better sprites
Rocket Launcher MK3 added
Rocket Launcher MK4 added
Leviathan added
Masses balanced
Damage balanced (Gravidestructurizator, Coilgun, PHaSR, Rocket launchers)
Coil gun updated

1.0
Better sprites
DECC unit updated !
Masses balanced
Damage balanced
Rounds count balanced


Attachments:
DEC v.1.0 beta.rte.zip [5.81 MiB]
Downloaded 206 times


Last edited by DummyCorp on Sun May 02, 2010 4:36 pm, edited 22 times in total.

Sat Apr 17, 2010 11:48 am
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Joined: Wed Feb 24, 2010 11:00 pm
Posts: 255
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Post Re: My first mod
- better sprites
- delete that weapon
- make smgs
- make pistols
- mining tools
- concrete sprayers
- delete those two human pilots and replace it with dummies
EDIT:
- change the hp to 100
- add more details to the sprites


Sat Apr 17, 2010 2:18 pm
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Joined: Sat Apr 10, 2010 12:29 pm
Posts: 28
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Post Re: My first mod
CCnewplayer wrote:
- better sprites
- delete that weapon
- make smgs
- make pistols
- mining tools
- concrete sprayers
- delete those two human pilots and replace it with dummies
EDIT:
- change the hp to 100
- add more details to the sprites


thank you, i'll work with sprites and amount of devices and what about this weapon... is it wrong or bad...?


Sat Apr 17, 2010 2:27 pm
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Joined: Wed Feb 24, 2010 11:00 pm
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Post Re: My first mod
bad, most players do not like these weapons , no offense


Sat Apr 17, 2010 3:00 pm
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: My first mod
Don't use someone else's sprites/stuff without asking.


Sat Apr 17, 2010 3:12 pm
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Joined: Sat Apr 10, 2010 12:29 pm
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Post Re: My first mod
Gotcha! wrote:
Don't use someone else's sprites/stuff without asking.


graphics is mine, scripts are from viewtopic.php?f=1&t=10247
maybe you are about faces of pilots, yes, they are from uni tec, sorry, i'll replace them.


Sat Apr 17, 2010 3:21 pm
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Post Re: My first mod
Updated !


Sat Apr 17, 2010 7:40 pm
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Joined: Mon Oct 19, 2009 9:04 am
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Post Re: My first mod
Sprites still need to be better, Well the head anyway. Also people really don't like cannons, I do if they charge up and shoot energy shots. ( Like someone else said ) Try SMGs, AKs or Pistols.


Sun Apr 18, 2010 10:30 am
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Joined: Sat Apr 10, 2010 12:29 pm
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Post Re: My first mod
Thank you.
For the next version I'll try to fix it.


Sun Apr 18, 2010 10:39 am
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Post Re: My first mod
Updated !


Mon Apr 19, 2010 3:21 pm
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DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: My first mod
They aren't that good, to put it that way.


Mon Apr 19, 2010 5:46 pm
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happy carebear mom
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Post Re: My first mod
A bit of shading, a large amount of toning down of the weapons, and this looks like it could be decent.


Mon Apr 19, 2010 6:16 pm
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Post Re: My first mod
Duh102, thank you ! Updated !


Mon Apr 19, 2010 8:24 pm
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Post Re: My first mod
I would ditch all the actors immediately. It's clear that you need a lot of work in the sprite department. A lot. Start with small mods as a first work, like a single gun. Work up from there to a single actor. Then another actor/gun, and then after you're comfortable, a craft.

These are near monochrome re-sprites. Huge blobs of pumpkin orange that are quite painful to look at. There's not enough colors being used and you can't make out the depth or shape of anything on the actors.Most sprites look like this when they are just getting the outline and basic shape down.

I say work on one gun and get it polished enough spritewise before creating another one of these throwaway full-faction-first mods. It will make you a much better spriter and will let you produce something unique eventually if you work at it.


Mon Apr 19, 2010 8:45 pm
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Joined: Sat Apr 10, 2010 12:29 pm
Posts: 28
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Post Re: My first mod
LowestFormOfWit wrote:
I would ditch all the actors immediately. It's clear that you need a lot of work in the sprite department. A lot. Start with small mods as a first work, like a single gun. Work up from there to a single actor. Then another actor/gun, and then after you're comfortable, a craft.

These are near monochrome re-sprites. Huge blobs of pumpkin orange that are quite painful to look at. There's not enough colors being used and you can't make out the depth or shape of anything on the actors.Most sprites look like this when they are just getting the outline and basic shape down.

I say work on one gun and get it polished enough spritewise before creating another one of these throwaway full-faction-first mods. It will make you a much better spriter and will let you produce something unique eventually if you work at it.


Thank you for advice.
It's my first project and i worked with it just 2 days.
I plan to do it much better day by day...


Tue Apr 20, 2010 1:37 pm
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