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Jetpack halp http://45.55.195.193/viewtopic.php?f=1&t=18501 |
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Author: | Koiro [ Sat Apr 17, 2010 3:12 am ] |
Post subject: | Jetpack halp |
Hello. I would like to make a 'jump' jetpack for a faction. Not really a jetpack, but jumping, like some actors have. Anyone know how to do that? |
Author: | Cooljoesmith [ Sat Apr 17, 2010 3:15 am ] |
Post subject: | Re: Jetpack halp |
there is two ways to do that, one the old fashion way, or with lua the vanilla zombies have the old fashion way, the actual code is in Pyro.ini Code: AddEffect = AEmitter PresetName = Jump Light Mass = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = 0 Y = 0 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 5 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 5 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 DrawAfterParent = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Jump Pixel Light Spread = 0.1 MaxVelocity = 20 MinVelocity = 20 PushesEmitter = 1 /* BurstSound = Sound AddSample = ContentFile FilePath = Base.rte/Effects/Pyro/JetStart.wav */ EmissionEnabled = 1 EmissionsIgnoreThis = 1 ParticlesPerMinute = 1 BurstSize = 18 BurstSpacing = 920 BurstScale = 1 BurstTriggered = 1 EmissionDamage = 0 Flash = None FlashOnlyOnBurst = 0 |
Author: | Twwig [ Sat Apr 17, 2010 3:23 am ] |
Post subject: | Re: Jetpack halp |
So on your actor's .ini, find the line that says "Jetpack = AEmitter" and where the next line says "CopyOf = [jetpack preset name here]", change the present to "Jump Light". On a similar topic (brace for super noob question): does the force the jump rely on something like the actor's JumpLimbPath variables (like PushForce, etc.), or should I just make a new version of Jump Light if I don't want my actors jumping like Mario? |
Author: | Cooljoesmith [ Sat Apr 17, 2010 3:24 am ] |
Post subject: | Re: Jetpack halp |
as far as I know, the Limb paths do nothing, you have to edit the the mass of the particles emitted, how many or how fast. |
Author: | Duh102 [ Sat Apr 17, 2010 3:25 am ] |
Post subject: | Re: Jetpack halp |
Twwig wrote: make a new version of Jump Light if I don't want my actors jumping like Mario? The jetpack is just a specialized emitter that spits out particles when you hold down the jump/up button. You can change the length of time it can be enabled somewhere, too lazy to look, possibly in the Actor. |
Author: | Cooljoesmith [ Sat Apr 17, 2010 3:26 am ] |
Post subject: | Re: Jetpack halp |
the length of time is in the actor code Code: JumpTime = 0 // Secs |
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