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Jump Light
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Author:  The Egotist [ Mon Apr 12, 2010 2:05 am ]
Post subject:  Jump Light

This will probably seem like a very stupid question, but where the hell is the jetpack "jump light" defined? I'm trying to tweak it to better fit an actor, but I need the original code first.

Author:  Grif [ Mon Apr 12, 2010 2:31 am ]
Post subject:  Re: Jump Light

If I remember right, Base.rte/Effects/Pyro/Pyro.ini.

Might be somewhere in Coalition these days, though. That, of course, would hinge on the content devs using a system of organization that is both consistent and makes sense.

Author:  The Egotist [ Mon Apr 12, 2010 2:49 am ]
Post subject:  Re: Jump Light

Yep, it's in Pyro.ini

Thanks Grif. I never would have looked in bloody pyrotechnic effects for the jumping code. Still, I should be able to tweak this to my needs.

Author:  LowestFormOfWit [ Mon Apr 12, 2010 3:10 am ]
Post subject:  Re: Jump Light

Grif wrote:
If I remember right, Base.rte/Effects/Pyro/Pyro.ini.

Might be somewhere in Coalition these days, though. That, of course, would hinge on the content devs using a system of organization that is both consistent and makes sense.


Honestly I liked the Pre-B22 way of doing things, where it was all wrapped in Base.rte vs split into faction specific rte's.

Author:  Freeflow [ Wed Apr 14, 2010 1:43 am ]
Post subject:  Re: Jump Light

I placed the Jump Light code on an actor of mine without altering the original coding (didn;t know where it was) and my actor insta-gibbed when i tried to jump! :?:

Author:  FuzzyMelon [ Wed Apr 14, 2010 7:07 am ]
Post subject:  Re: Jump Light

I want all of my actors to do that

Author:  Cooljoesmith [ Thu Apr 15, 2010 12:35 am ]
Post subject:  Re: Jump Light

That is one weak actor.

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