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Jump Light http://45.55.195.193/viewtopic.php?f=1&t=18447 |
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Author: | The Egotist [ Mon Apr 12, 2010 2:05 am ] |
Post subject: | Jump Light |
This will probably seem like a very stupid question, but where the hell is the jetpack "jump light" defined? I'm trying to tweak it to better fit an actor, but I need the original code first. |
Author: | Grif [ Mon Apr 12, 2010 2:31 am ] |
Post subject: | Re: Jump Light |
If I remember right, Base.rte/Effects/Pyro/Pyro.ini. Might be somewhere in Coalition these days, though. That, of course, would hinge on the content devs using a system of organization that is both consistent and makes sense. |
Author: | The Egotist [ Mon Apr 12, 2010 2:49 am ] |
Post subject: | Re: Jump Light |
Yep, it's in Pyro.ini Thanks Grif. I never would have looked in bloody pyrotechnic effects for the jumping code. Still, I should be able to tweak this to my needs. |
Author: | LowestFormOfWit [ Mon Apr 12, 2010 3:10 am ] |
Post subject: | Re: Jump Light |
Grif wrote: If I remember right, Base.rte/Effects/Pyro/Pyro.ini. Might be somewhere in Coalition these days, though. That, of course, would hinge on the content devs using a system of organization that is both consistent and makes sense. Honestly I liked the Pre-B22 way of doing things, where it was all wrapped in Base.rte vs split into faction specific rte's. |
Author: | Freeflow [ Wed Apr 14, 2010 1:43 am ] |
Post subject: | Re: Jump Light |
I placed the Jump Light code on an actor of mine without altering the original coding (didn;t know where it was) and my actor insta-gibbed when i tried to jump! |
Author: | FuzzyMelon [ Wed Apr 14, 2010 7:07 am ] |
Post subject: | Re: Jump Light |
I want all of my actors to do that |
Author: | Cooljoesmith [ Thu Apr 15, 2010 12:35 am ] |
Post subject: | Re: Jump Light |
That is one weak actor. |
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