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[ 7 posts ] |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Jump Light
This will probably seem like a very stupid question, but where the hell is the jetpack "jump light" defined? I'm trying to tweak it to better fit an actor, but I need the original code first.
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Mon Apr 12, 2010 2:05 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Jump Light
If I remember right, Base.rte/Effects/Pyro/Pyro.ini.
Might be somewhere in Coalition these days, though. That, of course, would hinge on the content devs using a system of organization that is both consistent and makes sense.
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Mon Apr 12, 2010 2:31 am |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Re: Jump Light
Yep, it's in Pyro.ini
Thanks Grif. I never would have looked in bloody pyrotechnic effects for the jumping code. Still, I should be able to tweak this to my needs.
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Mon Apr 12, 2010 2:49 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Jump Light
Grif wrote: If I remember right, Base.rte/Effects/Pyro/Pyro.ini.
Might be somewhere in Coalition these days, though. That, of course, would hinge on the content devs using a system of organization that is both consistent and makes sense. Honestly I liked the Pre-B22 way of doing things, where it was all wrapped in Base.rte vs split into faction specific rte's.
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Mon Apr 12, 2010 3:10 am |
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Freeflow
Joined: Sun Oct 25, 2009 10:16 pm Posts: 110 Location: Western U.S.
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Re: Jump Light
I placed the Jump Light code on an actor of mine without altering the original coding (didn;t know where it was) and my actor insta-gibbed when i tried to jump!
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Wed Apr 14, 2010 1:43 am |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: Jump Light
I want all of my actors to do that
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Wed Apr 14, 2010 7:07 am |
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Cooljoesmith
Joined: Sat Jan 31, 2009 11:34 pm Posts: 88 Location: The U S of A's
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Re: Jump Light
That is one weak actor.
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Thu Apr 15, 2010 12:35 am |
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