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Neo-Kenpachi
Joined: Mon Oct 06, 2008 4:45 pm Posts: 56
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Hammer time!
Ok, so i did a quick sprite of the sledgehammer from red faction guerrilla (will make improvments) and i was wondering if someone would be kind enough to code it for me as i know just about jack bout lua and all that.
Im thinking I might make a pack of this later, but I need a coder.
Attachments:
Hammer.bmp [630 Bytes]
Not downloaded yet
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Sun Apr 11, 2010 11:45 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Hammer time!
Copy all of the code from the Ronin Shovel into a new folder. Change all instances of "Ronin Shovel" into whatever you're going to call your shovel. Change the sprite to yours. Mess with the mass and sharpness of the round. Enjoy privately.
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Mon Apr 12, 2010 12:31 am |
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Neo-Kenpachi
Joined: Mon Oct 06, 2008 4:45 pm Posts: 56
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Re: Hammer time!
How can you make something feel like a hammer, instead of a sword or shovel, I mean it has no digging capabilities but packs a huge punch against infantry and such?
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Mon Apr 12, 2010 5:21 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Hammer time!
Or maybe look at the Axe Cop's axe code, and ask Duh for permission.
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Mon Apr 12, 2010 5:31 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Hammer time!
carriontrooper wrote: Or maybe look at the Axe Cop's axe code, and ask Duh for permission. TLB did AxeCop.
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Mon Apr 12, 2010 5:32 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Hammer time!
LowestFormOfWit wrote: carriontrooper wrote: Or maybe look at the Axe Cop's axe code, and ask Duh for permission. TLB did AxeCop. dammit, I always get those two guys mixed up.
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Mon Apr 12, 2010 5:46 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Hammer time!
Duh also happens to be a girl.
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Mon Apr 12, 2010 7:08 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Hammer time!
carriontrooper wrote: LowestFormOfWit wrote: carriontrooper wrote: Or maybe look at the Axe Cop's axe code, and ask Duh for permission. TLB did AxeCop. dammit, I always get those two guys mixed up. Sorry, Duh, from now on, you're gonna have to grow a goatee so as to not confuse Carriontrooper.
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Mon Apr 12, 2010 11:23 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Hammer time!
Benpasko wrote: Duh ... grow a goatee No thank you >_<
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Mon Apr 12, 2010 1:27 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Hammer time!
Duh102 wrote: Benpasko wrote: Duh ... grow a goatee No thank you >_< what's wrong with goatees? I have a goatee, It is long and manly, Like a monument, or something I can stroke and laugh maniacally. you should grow one, they're great.
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Mon Apr 12, 2010 4:26 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Hammer time!
Miles_T3hR4t wrote: I have a goatee, It is long and manly... Lizard wrote: Duh also happens to be a girl.
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Mon Apr 12, 2010 5:00 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Hammer time!
It's a matter of willpower, not gender. Facial hair is not discriminitory.
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Mon Apr 12, 2010 7:09 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Hammer time!
HEAR YE! HEAR YE! COME SEE THEE WOMAN WITH YE OLDE GOATEE!
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Mon Apr 12, 2010 7:12 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Hammer time!
Hyperkultra wrote: It's a matter of willpower, not gender. Well since I don't have any inclination whatsoever, we've solved the problem. No goatees for little old me (nor other facial hairs either besides eyebrows, tyvm). Stop, hammertime.
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Mon Apr 12, 2010 7:59 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Hammer time!
I like how this bad mod thread doubled in post size on the back of facial hair.
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Tue Apr 13, 2010 8:26 am |
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