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Materials... http://45.55.195.193/viewtopic.php?f=1&t=18253 |
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Author: | CCnewplayer [ Fri Mar 26, 2010 9:56 pm ] |
Post subject: | Materials... |
How i can make one material reflect or absorb? |
Author: | dragonxp [ Fri Mar 26, 2010 11:10 pm ] |
Post subject: | Re: Materials... |
Absorb = Lua Reflect = Really dense material. |
Author: | CCnewplayer [ Sat Mar 27, 2010 12:13 am ] |
Post subject: | Re: Materials... |
lua again i have no idea how to use lua but thanks a lot |
Author: | Shook [ Sat Mar 27, 2010 12:37 am ] |
Post subject: | Re: Materials... |
To clarify a bit on what dragonxp said, to make a material that reflects, give it a really really high StructuralIntegrity. To make something absorb/ignore wounds, you could either use Lua, or go to the INI code of the object in question and make it say like: Code: EntryWound = None ExitWound = None This will make it so that no wounds are created on the object in question, effectively rendering it immune to wounding. Make sure you replace the current "EntryWound" and "ExitWound" lines with the above, though, as i'm not sure how CC would react to two lines. Also, the three spaces are actually a tab. Very important. |
Author: | Grif [ Sat Mar 27, 2010 1:58 am ] |
Post subject: | Re: Materials... |
We don't need grammar lessons in a mod help thread. We also don't need arguments about which country is better. We also don't need backseat moderators being hypocrites. Let's try to focus on the topic at hand, shall we? |
Author: | woottipat [ Sat Mar 27, 2010 12:07 pm ] |
Post subject: | Re: Materials... |
Thanks very much, I have an idea about iron man in my mind cause it must be very strong BUT i'm sucks By the way could you make me an explanation of the attributes in INI THX |
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