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 Materials... 
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Joined: Wed Feb 24, 2010 11:00 pm
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Post Materials...
How i can make one material reflect or absorb? :twisted:


Fri Mar 26, 2010 9:56 pm
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Materials...
Absorb = Lua
Reflect = Really dense material.


Fri Mar 26, 2010 11:10 pm
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Post Re: Materials...
lua again :x i have no idea how to use lua but thanks a lot


Sat Mar 27, 2010 12:13 am
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: Materials...
To clarify a bit on what dragonxp said, to make a material that reflects, give it a really really high StructuralIntegrity. To make something absorb/ignore wounds, you could either use Lua, or go to the INI code of the object in question and make it say like:
Code:
   EntryWound = None
   ExitWound = None

This will make it so that no wounds are created on the object in question, effectively rendering it immune to wounding. Make sure you replace the current "EntryWound" and "ExitWound" lines with the above, though, as i'm not sure how CC would react to two lines. Also, the three spaces are actually a tab. Very important.


Last edited by Shook on Sat Mar 27, 2010 12:16 pm, edited 1 time in total.



Sat Mar 27, 2010 12:37 am
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Post Re: Materials...
We don't need grammar lessons in a mod help thread.

We also don't need arguments about which country is better.

We also don't need backseat moderators being hypocrites.

Let's try to focus on the topic at hand, shall we?


Sat Mar 27, 2010 1:58 am
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Joined: Fri Jun 12, 2009 10:19 am
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Post Re: Materials...
Thanks very much, I have an idea about iron man in my mind cause it must be very strong BUT i'm sucks :(
By the way could you make me an explanation of the attributes in INI :???: THX


Sat Mar 27, 2010 12:07 pm
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