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Sprites in Palette, Indexed, but legs are color-inverse. http://45.55.195.193/viewtopic.php?f=1&t=18249 |
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Author: | Muffles [ Fri Mar 26, 2010 7:37 pm ] | ||
Post subject: | Sprites in Palette, Indexed, but legs are color-inverse. | ||
So I've been working on respriting Ivan's Space Marine mod to Black Legion Chaos Marines, and it seems to be going alright, but I've run into a problem. The legs gave me a lot of trouble when I was trying to put them in palette, but I finally got it by indexing them to the Cortex Command palette in GIMP. Now there aren't any more artifacts or invisibility, but the colors are inverted, as seen below. Did I not palette/index it properly? Is there something else wrong with it?
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Author: | Abdul Alhazred [ Fri Mar 26, 2010 8:04 pm ] |
Post subject: | Re: Sprites in Palette, Indexed, but legs are color-inverse. |
I suspect you forgot uncheck the "Removed unused colors from colormap" checkbox. |
Author: | Duh102 [ Fri Mar 26, 2010 8:08 pm ] |
Post subject: | Re: Sprites in Palette, Indexed, but legs are color-inverse. |
You put the sprites in a palette, but a color-optimized palette that Cortex doesn't like. When I opened it in Gimp it had like 7 colors in the colormap, when it needs all of Cortex's defined 256. When you're converting a sprite into palette in Gimp, make sure the optimize palette checkbox is unchecked, as pictured here. EDIT: Yeah Abdul said it less verbosely |
Author: | Muffles [ Fri Mar 26, 2010 8:17 pm ] |
Post subject: | Re: Sprites in Palette, Indexed, but legs are color-inverse. |
That did it, thanks. |
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