| Author | Message | 
        
			| woottipat 
					Joined: Fri Jun 12, 2009 10:19 am
 Posts: 42
 Location: Bangkok, Thailand
   |   Need Help E-11 BlasterI have a problem on making E-11 Blaster, i know that everyone had already watch star wars then you will know that the laser when it hit at an object it will make a little explosion.
 So now you're what is my problem is, right ?
 
 I finished my sprite ; weapon attributes (mass, value, range, round count and all are real like in the movie except for size) and I use MOPixel as round but how I gonna make it explode when it hit at an object ?
 
 PLEASE HELP, THX VERY MUCH
 
 *Note : Sorry for bad english
 
 
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			| Wed Mar 24, 2010 12:14 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: Need Help E-11 BlasterWhat you want to do is make your blaster fire an AEmitter and then that AEmitter fires your MOPixel and a MOSParticle alongside with it, and that MOSParticle would gib into the explosion... My weapons do this lots, they dont necessarily explode but they give the required mass "effect" (great game btw   ) that my gun needs... its more useful than you think..
 
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			| Wed Mar 24, 2010 3:15 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Need Help E-11 BlasterIf you don't need the pixel trail you can also just use MOSRotatings instead of AEmitters and all that. 
 
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			| Wed Mar 24, 2010 3:44 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Need Help E-11 BlasterDuh102 wrote: If you don't need the pixel trail you can also just use MOSRotatings instead of AEmitters and all that.I skip all that and use the unreliable method of shooting TDExplosives.
 
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			| Wed Mar 24, 2010 11:06 pm | 
					
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			| neroe23 
					Joined: Tue Mar 10, 2009 7:16 pm
 Posts: 102
   |   Re: Need Help E-11 BlasterQuote: I skip all that and use the unreliable method of shooting TDExplosives.Well, I tried to do this but it totally failed.   
 
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			| Thu Mar 25, 2010 5:53 pm | 
					
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			| woottipat 
					Joined: Fri Jun 12, 2009 10:19 am
 Posts: 42
 Location: Bangkok, Thailand
   |   Re: Need Help E-11 BlasterI want it to have trail an can gib into explosion
 what should i use as round
 
 
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			| Fri Mar 26, 2010 5:52 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Need Help E-11 Blasterwoottipat wrote: I want it to have trail an can gib into explosion
 what should i use as round
AEmitter, like the rockets in any rpgs.
 
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			| Fri Mar 26, 2010 6:07 pm | 
					
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			| woottipat 
					Joined: Fri Jun 12, 2009 10:19 am
 Posts: 42
 Location: Bangkok, Thailand
   |   Re: Need Help E-11 BlasterThank You
 But I had already try AEmitter but sometimes it doesn't gib
 
 Maybe I should upload the unexplodable version as soon as I finish it and my big size E-11 sprite (please comment my big size E-11 sprite) But thank you very much.
 
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			| Sat Mar 27, 2010 11:59 am | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: Need Help E-11 BlasterIs your sprite for the AEmitter Code: SpriteFile = ContentFileFilePath = Base.rte/Null.bmp
or anything thats Null? Because that would be the problem... i cant explain why it doesnt work.. my guess is cause its only one pixel? but your best bet is to make 2x2 box of what ever colour your laser is and use that as your sprite.
 
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			| Sat Mar 27, 2010 8:51 pm | 
					
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