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 Dual Wielding? 
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Joined: Sat Mar 13, 2010 4:06 pm
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Post Dual Wielding?
Seeing as I am still attempting to break out of my noob shell (eventually) I'm attempting to learn about the game through the forums and my own personal experience. Dual wielding is something I have heard about but never learned. So, here's a few questions:

1. Is it possible to dual wield Psyblades? (StarCraft Ghost Mod)
2. Do you need to have one weapon from guns and the other from shields to dual wield?
3. Is there any other ways to dual wield?
4. Can all one-handed weapons be dual wielded?

Thanks for your help guys. You have great patience with us noobs. :-P

EDIT: Grammar fail. Corrected to prevent extra noobiness.


Fri Mar 19, 2010 6:02 pm
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Dual Wielding?
One weapon in guns and the other weapon in shields for dual wielding, no way else. If you wanna dual wield the blades from that mod, just copy the first weapon, paste, then replace the AddToGroup = Weapons to AddToGroup = Shields.

And yea, both weapons need to be one handed for dual wielding to work.


Fri Mar 19, 2010 6:09 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Dual Wielding?
You can put all the dual wield weapons in the 'Shields' group. No need to put them in the Weapons group. :)


Fri Mar 19, 2010 6:20 pm
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Dual Wielding?
Unless ofc, you want the AI to use them.


Fri Mar 19, 2010 6:57 pm
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Post Re: Dual Wielding?
Hmm, crap. I didn't know that. :oops:


Fri Mar 19, 2010 7:16 pm
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Joined: Sun Aug 09, 2009 9:26 am
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Post Re: Dual Wielding?
But yeah, just make sure they're one handed, and in the shields group, and they can be dual-wielded.


Fri Mar 19, 2010 8:39 pm
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Joined: Sat Mar 13, 2010 4:06 pm
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Post Re: Dual Wielding?
Ok...so copy the file and paste directly into shields?


Fri Mar 19, 2010 9:29 pm
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Post Re: Dual Wielding?
Copy the weapon code, paste, and change the AddToGroup = Weapons to AddToGroup = Shields. All in the same ini file.


Fri Mar 19, 2010 9:37 pm
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Joined: Thu Mar 18, 2010 7:54 pm
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Post Re: Dual Wielding?
also in adition to adding to group sheilds unless it is in pistols you might have to add OneHanded = 1 after reload speed, spread range, ext


Mon Mar 22, 2010 8:04 pm
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Post Re: Dual Wielding?
Doesn't matter where you put it, as long as it's under the right entry and indentation.


Tue Mar 23, 2010 6:57 am
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Post Re: Dual Wielding?
Little recap of how what works.

--If you make a HDFirearm OneHanded = 0, it's not going to have any dual wielding uses.
--If you make a HDFirearm OneHanded = 1, it can be used in the primary role of dual wielding. (Or used with HeldDevices [Regular Shields])
--If you make a HDFirearm in the Shields category and not also in the Weapons category, it can be used in the primary and offhand roles of dual wielding. However, in the primary role, a "Shields" HDFirearm will not be used by AI, as they believe they are hold two shields, so they don't 'try to pull any triggers'.

--Making the two separate instances of the weapon is reasonable, and necessary for AI, attacking and ally.
--But if you're going to be playing as the Actor the entire time he's going to be using the dual weapons, you would be best only using the Shields category copies, since they can be used to fill either role by the player, whereas the Weapons category copy can not be used in the offhand position. This can be handy if you want to replace a broken one.
--It's really strange that all humans are apparently ambidextrous and switch to shoot left-handed while facing west and right-handed when facing east.


Fri Apr 02, 2010 12:55 am
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